Differences

This shows you the differences between two versions of the page.

Link to this comparison view

bob_s_characters:actual_stats [10-Aug-2014 15:25] (current)
Line 1: Line 1:
 + ​====== Field "​Deathgrip"​ Rainbowitch ======
 + ​2006-06-10 ​
  
 +Total Hit Point Total 95
 +
 +Exhaustion Total 46
 +
 +Power Point Total 82
 +
 +Agility 95 7 2 0 9 
 +
 +Constitution 76 2 0 0 2
 +
 +Memory 91 5 2 0 7
 +
 +Reasoning 73 1 0 0 1
 +
 +Self Discipline 70 1 -5 0 -4
 +
 +Empathy 83 3 2 0 5
 +
 +Intuition 95 7 0 0 7
 +
 +Presence 78 2 6 0 8
 +
 +Quickness 84 3 6 0 9
 +
 +Strength 90 5 0 0 5 
 +----
 +
 +Resistance Rolls
 +
 +Channeling -5 0 16  ​
 +
 +Essence -5 0 10 
 +
 +Mentalism -5 0 19 
 +
 +Chan/Ess -10 0 2 
 +
 +Chan/Ment -10 0 5
 +
 +Ess/Ment -10 0 3
 +
 +Arcane -15 0 5
 +
 +Poison 10 0 16 
 +
 +Disease 100 0 106 
 +
 +Fear 0 0 -12 82 
 +
 +Heat 0 0 0 
 +
 +Cold 20 0 20 
 +
 +
 +lhp/​hourrest
 + 
 +4 hp I sleep cycle
 + 
 +4pp/​hourrest
 + 
 +41 pp I sleep cycle 
 +
 +
 +
 +Player Name Bob Filipczak Experience 224000 --12th Level
 +
 +
 +Nightvision:​ As day at night, 100’ fairly well, 50’ perfectly in dim light.
 + 
 +Endurance: Sleep 2 hours a night. ​
 +
 +Unassigned: Language Skills, 8 ranks 
 +
 +Unassigned: 12 Hobby Ranks 
 +
 +Gliding ​
 +
 +Directed Weapons Master ​
 +
 +Bonus Item 
 +
 +Ambidexterity ​
 +
 +Mikhail--knocker faerie with axe (miner) ​
 +Ginko Bridgedweller--Trow fairie, walk through stone 
 +
 +
 +
 +
 +===== Skills =====
 +4 0 Armor Heavy St+Ag+St 11 St 
 +
 +-11 0 Plate Mail St 11 St 
 +
 +25 1 Armor Light Ag+St+Ag 2/2/2 St
 +
 +28 1 Rigid Leather St 2/2/2 St 
 +
 +10 0 Soft Leather Ag 2/2/2 St 
 +
 +25 3 Armor Medium St+Ag+St 10 St 
 +
 +34 3 Chain Mail St 10 St 
 +
 +24 1 Artistic Active Pr-f-Em+Ag 2/5 St 
 +
 +9 0 Acting SD 2/5 St 
 +
 +9 0 Dancing Ag 2/5 St 
 +
 +9 0 Mimery SD 2/5 St 
 +
 +9 0 Mimicry Me 2/5 St 
 +
 +45 7 Play Instrument (flute) Ag 2/5 St 
 +
 +19 0 Poetic Improvisation Me 2/5 St 10 
 +
 +9 0 Singing Me 2/5 St 
 +
 +19 0 Tale Telling Me 2/5 St 10 
 +
 +9 0 Ventriloquism SD 2/5 St 
 +
 +5 0 Artistic Passive Em+In+Pr 2/5 St 
 +
 +-10 0 Music Pr 2/5 St 
 +
 +-10 0 Music Pr 2/5 St 
 +
 +-10 0 Painting Ag 2/5 St 
 +
 +-10 0 Poetry Re 2/5 St 
 +
 +-10 0 Sculpting Ag 2/5 St 
 +
 +18 1 Athletic Brawn St+Co+Ag 4 St 
 +
 +3 0 Athletic Games Brawn (*) Ag 4 St 
 +
 +3 0 Jumping Ag 4 St 
 +
 +3 0 Power Striking St 4 St 
 +
 +3 0 Power Throwing St 4 St 
 +
 +3 0 Weight Lifting St 4 St 
 +
 +18 1 Athletic Endurance Co+Ag+St 3 St 
 +
 +3 0 Athletic Games Endurance (*) Co 3 St 
 +
 +3 0 Distance Running Co 3 St 
 +
 +3 0 Rowing St 3 St 
 +
 +3 0 Scaling St 3 St 
 +
 +3 0 Sprinting Qu 3 St 
 +
 +21 1 Swimming SD 3 St 
 +
 +31 2 Athletic Gymnastics Ag+Qu+Ag 3 St 
 +
 +40 3 Acrobatics Ag 3 St 
 +
 +16 0 Athletic Games Gymnastics (*) Co 3 St 
 +
 +37 2 Climbing St 3 St 
 +
 +16 0 Contortions SD 3 St 
 +
 +16 0 Diving Ag 3 St 
 +
 +49 6 Flying I Gliding In 3 St 
 +
 +16 0 Juggling In 3 St 
 +
 +16 0 Pole-vaulting Ag 3 St 
 +
 +16 0 Rappeling St 3 St 
 +
 +16 0 Skating Ag 3 St 
 +
 +16 0 Skiing Co 3 St 
 +
 +16 0 Stilt Walking Ag 3 St 
 +
 +16 0 Surfing Co 3 St 
 +
 +16 0 Tightrope-walking SD 3 St 
 +
 +40 3 Tumbling Ag 3 St 
 +
 +15 0 Awareness Perceptions ln+SD+ln 6 St 
 +
 +19 4 Alertness In 6 St 
 +
 +15 0 Sense Ambush Em 6 St 
 +
 +15 3 Awareness Searching ln+Re+SD 1/5 St 
 +
 +18 1 Detect Traps In 1/5 St 
 +
 +0 0 Lie Perception Em 1/5 St 
 +
 +21 2 Locate Hidden In 1/5 St 
 +
 +Bonus Name Stats Cost ST Item Spec Spec 
 +
 +42 9 Observation SD 1/5 St 
 +
 +27 4 Poison Perception Me 1/5 St 
 +
 +27 4 Reading Tracks SD 1/5 St 
 +
 +o o Surveillance SD 1/5 St 
 +
 +30 5 Tracking SD 1/5 St 
 +
 +o 0 Awareness Senses In+SD+In 3/7 St 
 +
 +-15 0 Direction Sense In 3/7 St 
 +
 +-15 0 Reality Awareness Em 3/7 Re 
 +
 +-15 0 Sense Awareness (*) Pr 3/7 St 
 +
 +-5 0 Sense Awareness (Hearing) Pr 3/7 St 10 
 +
 +-15 0 Situational Awareness (*) In 3/7 St 
 +
 +-15 0 Spacial Location Awareness Pr 3/7 Re 
 +
 +-15 0 Time Sense Em 3/7 Ev 
 +
 +o 0 Body Development Co+SD+Co 8 St 
 +
 +95 15 Body Development Co 8 St 10 
 +
 +14 0 Combat Maneuvers Ag+Qu+SD 10 St 
 +
 +-16 0 Mounted Combat Em 10 St 
 +
 +-16 0 Quickdraw SD 10 St 
 +
 +-16 0 Reverse Stroke (*) Pr 10 St 
 +
 +-16 0 Subdual SD 10 St 
 +
 +-16 0 Swashbuckling Pr 10 St 
 +
 +-16 0 Tumbling Evasion Ag 10 Re 
 +
 +-16 0 Two-weapon Combat (*) SD 10 St 
 +
 +17 2 Communications Re+Me+Em 2/2/2 St 
 +
 +2 0 Language Spoken (*) Em 2/2/2 St 
 +
 +32 5 Language Spoken (Common-spc Em 2/2/2 St 
 +
 +41 8 Language Spoken (Dwarvish) Em 2/2/2 St 
 +
 +29 4 Language Spoken (Elvish) Em 2/2/2 St 
 +
 +2 0 Language Written (*) Em 2/2/2 St 
 +
 +32 5 Language Written (Common-spe Em 2/2/2 St 
 +
 +35 6 Language Written (Dwarvish) Em 2/2/2 St 
 +
 +29 4 Language Written (Elvish) Em 2/2/2 St 
 +
 +2 0 Lip Reading SD 2/2/2 St 
 +
 +2 0 Magical Languages (*) SD 2/2/2 Re 
 +
 +2 0 Signaling Me 2/2/2 St 
 +
 +12 0 Crafts Ag+Me+SD 4/10 St 
 +
 +-18 0 Calligraphy SD 4/10 St 
 +
 +-18 0 Cooking In 4/10 St 
 +
 +-18 0 Drafting SD 4/10 St 
 +
 +-18 0 Fletching In 4/10 St 
 +
 +-18 0 Horticulture Em 4/10 St 
 +
 +-18 0 Leather-crafts (*) SD 4/10 St 
 +
 +-18 0 Metalcrafts(*) In 4/10 St 
 +
 +-18 0 Paper-making SD 4/10 St 
 +
 +-18 0 Rope Mastery In 4/10 St 
 +
 +-18 0 Scribing SD 4/10 St 
 +
 +-18 0 Service SD 4/10 St 
 +
 +-18 0 Sewing/​weaving In 4/10 St 
 +
 +-18 0 Skinning In 4/10 St 
 +
 +-18 0 Stone-crafts (*) In 4/10 St 
 +
 +-18 0 Trapping Em 4/10 St 
 +
 +-18 0 Valet SD 4/10 St 
 +
 +-18 0 Wood-crafts (*) In 4/10 St 
 +
 +16 1 Directed Spells Ag+SD+Ag 3 St 
 +
 +37 7 Directed Spell (shock bolt) Ag 3 St 
 +
 +22 1 Influence Pr+Em+ln 2/6 St 
 +
 +7 0 Bribery In 2/6 St 
 +
 +25 1 Diplomacy In 2/6 St 
 +
 +25 1 Duping In 2/6 St 
 +
 +7 0 Interrogation SD 2/6 St 
 +
 +7 0 Leadership Pr 2/6 St 
 +
 +7 0 Propaganda Re 2/6 St 
 +
 +7 0 Public Speaking In 2/6 St 
 +
 +25 1 Seduction In 2/6 St 
 +
 +7 0 Trading SD 2/6 St 
 +
 +21 3 Lore General Me+Re+Me 1/3 St 
 +
 +6 0 Culture Lore (*) Me 1/3 St 
 +
 +27 2 Fauna Lore (*) Em 1/3 St 
 +
 +30 3 Flora Lore (*) Em 1/3 St 
 +
 +6 0 Heraldry Me 1/3 St 
 +
 +6 0 History (*) Me 1/3 St 
 +
 +30 3 Own Culture Lore Me 1/3 St 
 +
 +30 3 Own Region Lore Me 1/3 St 
 +
 +6 0 Philosophy In 1/3 St 
 +
 +6 0 Region Lore (*) Me 1/3 St 
 +
 +6 0 Religion Me 1/3 Ev 
 +
 +22 1 Lore Magical Me+Re+Me 2/5 St 
 +
 +25 1 Artifact Lore Me 2/5 St 
 +
 +7 0 Circle Lore Me 2/5 St 
 +
 +34 4 Planar Lore In 2/5 St 
 +
 +25 1 Spell Lore Me 2/5 St 
 +
 +7 0 Symbol Lore Em 2/5 St 
 +
 +7 0 Undead Lore Me 2/5 St 
 +
 +7 0 Warding Lore Me 2/5 St 
 +
 +17 1 Lore Obscure Me+Re+Me 3/7 St 
 +
 +2 0 Demon/Devil Lore Me 3/7 St 
 +
 +26 3 Dragon Lore Me 3/7 St 
 +
 +41 8 Faerie Lore Me 3/7 St 
 +
 +2 0 Xeno-lores (*) Me 3/7 St 
 +
 +17 1 Lore Technical Me+Re+Me 2/6 St 
 +
 +78 33 Herb Lore Me 2/6 Cc 
 +
 +2 0 Lock Lore Me 2/6 St 
 +
 +2 0 Metal Lore Me 2/6 St 
 +
 +29 4 Poison Lore Me 2/6 St 
 +
 +2 0 Stone Lore Me 2/6 St 
 +
 +2 0 Trading Lore Me 2/6 St 
 +
 +23 2 Martial Arts Strikes St+Ag+St 6 St 
 +
 +8 0 Boxing St 6 St 
 +
 +8 0 Striking Degree 1 St 6 St 
 +
 +8 0 Striking Degree 2 St 6 St 
 +
 +8 0 Striking Degree 3 SD 6 St 
 +
 +8 0 Striking Degree 4 SD 6 St 
 +
 +8 0 Tackling Qu 6 St 
 +
 +8 0 Martial Arts Sweeps Ag+St+Ag 6 St 
 +
 +-7 0 Blocking ST 6 St 
 +
 +-7 0 Sweeps Degree 1 Ag 6 St 
 +
 +-7 0 Sweeps Degree 2 Ag 6 St 
 +
 +-7 0 Sweeps Degree 3 SD 6 St 
 +
 +-7 0 Sweeps Degree 4 SD 6 St 
 +
 +-7 0 Wrestling SD 6 St 
 +
 +41 1 Outdoor Animal Em+Ag+Em 1/2 St 
 +
 +26 0 Animal Handling (*) Em 1/2 St 
 +
 +26 0 Animal Healing (*) Em 1/2 St 
 +
 +26 0 Animal Mastery (*) Pr 1/2 Re 
 +
 +26 0 Animal Training (*) SD 1/2 St 
 +
 +26 0 Driving (*) In 1/2 St 
 +
 +26 0 Herding (*) Em 1/2 St 
 +
 +47 2 Riding (horse) Em 1/2 St 
 +
 +39 1 Weather Watching ​
 +
 +27 1 Power Awareness ​
 +
 +53 2 Attunement ​
 +
 +12 0 Divination ​
 +
 +12 0 Power Perception ​
 +
 +33 2 Read Runes 
 +
 +25 0 Power Manipulation ​
 +
 +-5 0 Channeling ​
 +
 +-5 0 Magic Ritual (*) 
 +
 +-5 0 Spell Mastery (*) 
 +
 +-5 0 Transcend Armor 
 +
 +12 0 Power Point Development ​
 +
 +82 12 Power Point Development ​
 +
 +11 1 Science/​Analytic Basic 
 +
 +-4 0 Basic Math 
 +
 +-4 0 Research ​
 +
 +-30 0 Adrenal Balance ​
 +
 +-30 0 Adrenal Concentration ​
 +
 +-30 0 Adrenal Landing ​
 +
 +-30 0 Adrenal Leaping ​
 +
 +-30 0 Adrenal Quickdraw ​
 +
 +-30 0 Adrenal Quickness ​
 +
 +-30 0 Adrenal Speed 
 +
 +-30 0 Adrenal Stabilization ​
 +
 +-30 0 Adrenal Strength ​
 +
 +-30 0 Cleansing Trance ​
 +
 +-30 0 Control Lycantrophy ​
 +
 +-30 0 Death Trance ​
 +
 +-30 0 Frenzy ​
 +
 +-30 0 Healing Trance ​
 +
 +-5 0 Meditation ​
 +
 +-30 0 Mnemonics ​
 +
 +-30 0 Sleep Trance ​
 +
 +-30 0 Stunned Maneuvering 10 0 Special Attacks ​
 +
 +-20 0 Brawling ​
 +
 +-20 0 Disarm Foe Armed (*) 
 +
 +-20 0 Disarm Foe Unarmed (*) 
 +
 +-20 0 Jousting ​
 +
 +
 +
 +36 3 Outdoor Environmental ​
 +
 +39 1 Caving ​
 +
 +51 5 Foraging ​
 +
 +51 5 Hunting ​
 +
 +42 2 Star-gazing ​
 +
 +42 2 Survival (forest) ​
 +
 +9 0 Science/​Analytic Specialized ​
 +
 +-21 0 Advanced Math 
 +
 +-21 0 Alchemy ​
 +
 +-21 0 Anthropology ​
 +
 +-21 0 Astronomy ​
 +
 +-21 0 Bio-chemistry ​
 +
 +-21 0 Psychology ​
 +
 +-15 0 Self Control ​
 +
 +-30 0 Adrenal Defense ​
 +
 +-30 0 Adrenal Toughness ​
 +
 +12 0 Spells Own Realm Closed Lists 
 +
 +24 12 Calm Spirits ​
 +
 +12 0 Spells Own Realm Open Lists 
 +
 +23 11 Light’s Way 4/4/4 St 
 +
 +24 12 Lofty Movements 4/4/4 St 
 +
 +18 6 Lore 4/4/4 St 
 +
 +12 0 Spells Own Realm Own Base Lists In 3/3/3 St 
 +
 +24 12 Animal Mastery 3/3/3 St 
 +
 +23 11 Herb Mastery 3/3/3 St 
 +
 +24 12 Nature’s Lore 3/3/3 St 
 +
 +24 12 Nature’s Movement/​Senses 3/3/3 St 
 +
 +24 12 Nature’s Protection 3/3/3 St 
 +
 +24 12 Plant Mastery 3/3/3 St 
 +
 +12 0 Spells Own Realm Training Packag In 4/4/4 St 
 +
 +-18 0 Spell List ORTP (*) - 4/4/4 Re 
 +
 +-3 0 Subterfuge Attack Ag+SD+In 10 St 
 +
 +-18 0 Ambush In 10 St 
 +
 +-18 0 Silent Kill In 10 St 
 +
 +19 1 Subterfuge Mechanics ln+Ag+Re 8 St 
 +
 +4 0 Camouflage Em 8 St 
 +
 +4 0 Counterfeiting Re 8 St 
 +
 +4 0 Disarm Traps SD 8 St 
 +
 +4 0 Disguise Pr 8 St 
 +
 +4 0 Forgery Re 8 St 
 +
 +4 0 Hiding Item Re 8 St 
 +
 +4 0 Pick Locks Re 8 St 
 +
 +4 0 Setting Traps SD 8 St 
 +
 +4 0 Trap Building Re 8 St 
 +
 +28 3 Use I Remove Poison SD 8 St 
 +
 +14 1 Subterfuge Stealth Ag+SD+ln 3 St 
 +
 +23 3 Hiding In 3 St 
 +
 +-1 0 Pick Pockets Pr 3 St 
 +
 +29 5 Stalking SD 3 St 
 +
 +-1 0 Trickery Pr 3 St 
 +
 +6 1 Technical/​Trade General Re+Me+SD 3/7 St 
 +
 +-9 0 Begging Pr 3/7 St 
 +
 +-9 0 First Aid Em 3/7 St 
 +
 +-9 0 Gambling Pr 3/7 St 
 +
 +-9 0 Mapping SD 3/7 St 
 +
 +-9 0 Operating Equipment In 3/7 St 
 +
 +-9 0 Orienteering SD 3/7 St 
 +
 +-9 0 Sailing SD 3/7 St 
 +
 +-9 0 Tactical Games SD 3/7 St 
 +
 +9 1 Use Prepared Herbs Ag 3/7 St 
 +
 +15 0 Technical/​Trade Professional Re+Me+ln 8 St 
 +
 +-15 0 Advertising In 8 St 
 +
 +-15 0 Architecture In 8 St 
 +
 +-15 0 Diagnostics (*) Em 8 St 
 +
 +-15 0 Dowsing In 8 St 
 +
 +-15 0 Drowsing In 8 St 
 +
 +-15 0 Engineering (*) In 8 St 
 +
 +-15 0 Mechanition (*) Ag 8 St 
 +
 +-15 0 Military Organization (*) In 8 St 
 +
 +-15 0 Mining (*) In 8 St 
 +
 +-15 0 Second Aid Em 8 St 
 +
 +-15 0 Surgery Em 8 St 
 +
 +15 0 Technical/​Trade Vocational Me+ln+Re 5/12 St 
 +
 +-15 0 Administration Pr 5/12 St 
 +
 +-15 0 Appraisal Re 5/12 St 
 +
 +-15 0 Boat Pilot (*) Ag 5/12 St 
 +
 +-15 0 Cartography Re 5/12 St 
 +
 +-15 0 Evaluate Armor Re 5/12 St 
 +
 +
 +
 +-15 0 Evaluate Metal Re 5/12 St 
 +
 +-15 0 Evaluate Stone Re 5/12 St 
 +
 +-15 0 Evaluate Weapon Re 5/12 St 
 +
 +-15 0 Gimmickry Re 5/12 St 
 +
 +-15 0 Hypnosis Em 5/12 St 
 +
 +-15 0 Midwifery Em 5/12 St 
 +
 +-15 0 Navigation Re 5/12 St 
 +
 +-15 0 Preparing Herbs Ag 5/12 St 
 +
 +-15 0 Preparing Poisons SD 5/12 St 
 +
 +-15 0 Siege Engineering In 5/12 St 
 +
 +-15 0 Tactics (*) Re 5/12 St 
 +
 +1 0 Urban ln+Pr+Re 4 St 
 +
 +-14 0 Contacting Re 4 St 
 +
 +-14 0 Mingling Ag 4 St 
 +
 +-14 0 Scrounging Re 4 St 
 +
 +-14 0 Streetwise Em 4 St 
 +
 +21 1 Weapon 1-H Edged St+Ag+St 7 St 
 +
 +55 12 1-H Edged (short sword) St 7 St 
 +
 +8 0 Weapon Missile Ag+St+Ag 9 St 
 +
 +4 0 Weapon Pole Arms St+Ag+St 20 St 
 +
 +-11 0 Pole Arms (*) St 20 St 
 +
 +33 5 Weapon Thrown Ag+St+Ag 6 Ev 
 +
 +96 37 Thrown (dagger) Ag 6 Cc 
 +
 +
 +===== Spells =====
 +
 +Animal Mastery 2.3.1 Animist Base List 
 +
 +1 Animal Sleep I 
 +
 +2 Animal Restoration I 
 +
 +3 Animal Tongues ​
 +
 +4 Animal Sleep III 
 +
 +5 Animal Mastery I 
 +
 +6 Animal Location ​
 +
 +7 Befriending ​
 +
 +8 Animal Restoration II 
 +
 +9 Animal Empathy ​
 +
 +10 Animal Summons I 
 +
 +11 Animal Mastery III 
 +
 +12 Animal Summons Ill 
 +
 +Calm Spirits 2.2.3 Closed Channeling ​
 +
 +2 Calm I 
 +
 +4 Calm II 
 +
 +5 Hold Kind 
 +
 +6 Calm III 
 +
 +8 Calm IV 
 +
 +9 Calm V 
 +
 +10 Mass Animal Calm I 
 +
 +11 True Hold 
 +
 +12 Calm X 
 +
 +Herb Mastery 2.3.2 Animist Base List 
 +
 +1 Herb Lore 
 +
 +2 Enhancement ​
 +
 +3 Herb Finding I 
 +
 +4 Instant Herbal Cures 
 +
 +5 Herb Mastery II 
 +
 +6 Herb Finding III 
 +
 +7 Herb Production ​
 +
 +8 Herb Mastery III 
 +
 +9 Herb Finding V 
 +
 +10 Herb Cleansing ​
 +
 +11 Herb MasteryV ​
 +
 +Light’s Way 2.1.4 Open Channeling ​
 +
 +1 Projected Light 
 +
 +2 Light I 
 +
 +3 Aura 
 +
 +4 Light II 
 +
 +5 Sudden Light 
 +
 +6 True Aura 
 +
 +7 Shock Bolt 
 +
 +8 Light III 
 +
 +9 Utterlight I 
 +
 +10 Waiting Light 
 +
 +11 Flare 
 +
 +Lofty Movements 2.1.5 Open Channeling ​
 +
 +2 Edgewalking ​
 +
 +4 Limbwalking ​
 +
 +5 Stonewalking ​
 +
 +6 Waterwalking ​
 +
 +7 Merging Organic ​
 +
 +8 Store Sanctuary ​
 +
 +9 Limbrunning ​
 +
 +10 Stonerunning ​
 +
 +11 Waterrunning ​
 +
 +12 Windwalking ​
 +
 +Lore 2.2.6 Closed Channeling ​
 +
 +1 Afterthoughts ​
 +
 +2 Detect Evil 
 +
 +3 Detect Curse 
 +
 +4 Detect Emotion ​
 +
 +5 Light Lore I 
 +
 +6 Poison Lore 
 +
 +Nature’s Lore 2.3.3 Animist Base List 
 +
 +1 Trap Detection ​
 +
 +2 Nature’s Awareness I 
 +
 +3 Pathfinding ​
 +
 +4 Detect Magic 
 +
 +5 Weather Prediction I 
 +
 +6 Nature’s Awareness II 
 +
 +7 Weather Prediction III 
 +
 +8 Locate Landmark I 
 +
 +9 Waiting Awareness I 
 +
 +10 Nature’s Awareness III 
 +
 +11 Weather Prediction V 
 +
 +12 Memory’s Path 
 +
 +Nature’s Movement/​Sen 2.3.4 Animist Base List 
 +
 +1 Cat Step 
 +
 +2 Chameleon Skin 
 +
 +3 Wolf Sense 
 +
 +4 Deer Speed I 
 +
 +5 Bat Sense 
 +
 +6 Otterlungs ​
 +
 +7 Glide I 
 +
 +8 Hawk Sense 
 +
 +9 Tiger Skin 
 +
 +10 Boar Strength ​
 +
 +11 Lion Claws 
 +
 +12 Insect Sense 
 +
 +Nature’s Protection 2.3.5 Animist Base List 
 +
 +1 Study Form 
 +
 +2 Resist Elements ​
 +
 +3 Hues 
 +
 +4 Plant Facade ​
 +
 +5 Silent Moves 
 +
 +6 Underwater Breathing ​
 +
 +7 Animal Facade ​
 +
 +8 Shadow ​
 +
 +9 Shielding Organic 1* 
 +
 +10 Plant Form I 
 +
 +11 Protection From Elements ​
 +
 +12 Animal Thoughts ​
 +
 +Plant Mastery 2.3.6 Animist Base List 
 +
 +1 Plant Lore 
 +
 +2 Speed Growth I 
 +
 +3 Plant Tongues ​
 +
 +4 Plant Restore ​
 +
 +5 Speed Growth II 
 +
 +6 Plant Location ​
 +
 +7 Plant Growth II 
 +
 +8 Plant Control I 
 +
 +9 Speed Growth III 
 +
 +10 Plant Growth III 
 +
 +11 Plant Control III 
 +
 +12 Tree Restore
 +
 + 
Recent changes RSS feed Creative Commons License Donate Minima Template by Wikidesign Driven by DokuWiki