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robs_experience [20-Nov-2008 20:39]
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robs_experience [10-Aug-2014 15:25]
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-====== Experience Awards ====== 
  
-"The reward of a thing well done is to have <​del>​done it</​del>​ //​lived//​."​ - annot. Paycence 
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-===== November 20, 2008 ===== 
-PRELIMINARY -- NOT DONE YET SO HOLD YOUR HORSES -- Rob 
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-This award covers the gaming session in August, September and October of 2008. 
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-** A new job ** Find the boat with the tainted goods and make new contacts at the Makassar Institute. ​ Learn about White Paralt. 
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-  * Everyone: ​ +5000 
-  * Gentrick: ​ +750 For interesting flashbacks, noticing the tail and learning new and intersting things about Grunmar (zero G). 
-  * Paycence: ​ +500 for expert tailing of the tail. 
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-** Off to market ** Find the vendor for the Delicacies but lose something dear. 
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-  * Everyone: +1000 
-  * Anklam: ​ +500 for the Jaminy misunderstanding with the vendor. 
-  * Maemi: ​ +500 for the new addition to your family, er, familiary. 
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-** A good sale ** The longboat fetches a good price at the Freland shipyards. ​ And I'm grateful the shipyards are still standing. 
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-  * Everyone: +1000 
-  * Bandulu: ​ +500 for expert drumming that gets the workers on your side. 
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-** Being polite helps ** Make friends with Chef Panobla at the Topaz Eel and learn about Liam Blackhammer'​s taste for fine seafood delicacies. 
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-  * Everyone: ​ +2000 
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-** Boys Charred to Death ** Outwit a guard, find the warehouse and recover the lost item.  Oh, and exact a little revenge on Jaminy. 
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-  * Everyone: ​ +2000 
-  * Maemi, JacQeb and Gentirck: ​ +500 for the kind gift to the orphanage. 
-  * Maemi: ​ +500 for the creative neurosis for Jaminy. 
-  * JacQeb: ​ +500 for successful attunement to Orb and sword. 
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-** Back to the scene of the crime **  Head back to the warehouse area to double check on Jaminy and the warehouse, of course. ​ Defeat an Earth Elemental. 
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-  * Everyone: ​ +1500 
-  * Maemi: ​ +500 for the disagreeable,​ but useful conversation with Cricket at the Orphanage. 
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-** New friends and information ** Meet up with the Wizard'​s Guild, and learn of a Mezin ship, the "Sea Froth"​. ​ Also some tantalizing bits about House Grymes. ​ Befriending of Poul Reiner, Lobsterman. 
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-  * Everyone: ​ +1000 
-  * Anklam: +500 
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-** Of things seen but not heard -- and heard but not seen **  A wolf in the night, a sound of spurs in the day. 
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-  * Gentrick and Bandulu: +750 
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-** Into the halls of power ** Meet with Liam Blackhammer'​s staff. ​ Learn of his eating habits and more.  A nice bit of roleplaying here by everyone. 
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-  * Everyone: ​ +1400 
-  * Paycence: ​ +500 
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-** The Teamsters are always dangerous ** A nice evening at the Diamond Hitch. ​ And a strange visit from an even stranger plastic man. 
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-  * Everyone: ​ +2500 
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-===== August 15, 2008 ===== 
-This award covers the gaming sessions in June and July of 2008.  You //may// have already taken experience points for June (6000), but here are a few more details. 
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-=== June 2008 === 
-** Return to Makassar ** For not killing anyone in the caravan and returning to town in one piece. 
-  * Everyone: ​ +2000 
-  * Maemi: ​ +500 for timely information on avoiding bloodflies (ick!) 
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-** Let's go to school ** Mighty entertaining chat with Professor Whitmire of the Makassar institute. 
-  * Everyone: +1500 
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-** And I see in your future... ** Readings with Gramut the Decrepit and a useful discussion with Wizios, Sage Extraordinaire. 
-  * Everyone: ​ +2500 
-  * Bandulu: ​ +1000 for making contact with Madame Misty and paying her handsomely. 
-  * Anklam: ​ +1000 for committing to memory (flawlessly) the prophecy of Asper Cadshell. 
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-=== July 2008 === 
-** Make some money ** A good haul from selling the loot from the tower. 
-  * Everyone: +1000 
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-** My baby! ** Dispatching the floating black orbs and noting the presence of a couple of Joy Boys. 
-  * Everyone: ​ +1500 
-  * Paycence: ​ +500 for noting the watchers in the crowd 
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-** Let's see if we can turn off the monster magnet ** Removing the curse on the Pearl. 
-  * Everyone: ​ +1500 
-  * JacQeb: ​ +500 for getting Mishra to try and remove the curse 
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-** Ah, one more bar ** Find Shingle at the Dead Pelican 
-  * Everyone: ​ +1000 
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-** More information **  Where we discover that the Watch isn't the only police force in town.  There is the Sea Lord's Guards. 
-  * Paycence: ​ +1000 for info on the Creeping/​Crawling Chaos/Order of Starry Wisdom and interactions with Officer Orion regarding the disappearance of Schadae 
-  * Anklam: ​ +500 Getting information about Officer Orion 
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-===== June 20,2008 ===== 
-This award covers the session in April and May of 2008.  Basically amounting to some time spent in Addershelm, some time lost in the woods, a visit with Van Petha. ​ Oh, and I almost forgot, the whole tower, water, pearl shark thing. 
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-  * Everyone: ​ +11,000 
-  * JacQeb: ​ +1000 for excellence in Astronomy that led to exquisite timing in the exploration of the tower. 
-  * Gentrick: ​ +750 for empathizing with Van Petha 
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-===== April 16, 2008 ===== 
-This covers from the latter half of the session on January 19th, 2008 through the session on March 22nd, 2008. 
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-Because of my hurried award of experience last month via email, please adjust your experience point totals by replacing whatever you took with the amount below. 
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-** The Bakery Affair ** 
-For Discovering Rippus'​ office and getting some loot.  Oh, and managing to get back out again. ​ Also for recovering the swords and getting paid for that job. 
-  * Everyone: ​ +2400 
-  * Paycence: ​ +750 for keeping the theft of Rippus'​ office to a reasonable level. 
-  * Gentrick: ​ +600 for getting Rippus onto a rickshaw and off to be healed. 
-  * JacQeb: +450 for keeping the troops alive. 
-  * Bandulu +300 for attempting to break down the door to Rippus'​ office. 
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-** Fun at Anklam'​s House ** 
-For dispatching Larry the Forvalaka. 
-  * Everyone: ​ +5000 for defeating -- outright -- Larry the Forvalaka. 
-  * Paycence: ​ +300 for safely recovering the Forvalaka medallion. 
-  * Gentrick: ​ +1200 for safely recovering the Forvalaka medallion and for the stunning death blow on the Forvalaka. 
-  * Bandulu: ​ +1400 for the nearly miraculous strike that laid Larry the Forvalaka low. 
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-** Redressing the Temple of the Sea's Destruction ** 
-Wow, I know you felt bad, but giving up 4000gp? ​ Truly magnanimous! ​ 
-  * Everyone //except Anklam//: ​ +4500 
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-** Gathering of Knowledge at the Makassar Institute ** 
-Where much was learned. In addition, the sage/​professor took a shine to you!  Well played. 
-  * Everyone //except Anklam//: ​ +1000 
-  * Bandulu: ​ +300 for discovering the Joy Boys or are they Joy Boy wannabes? 
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-** Bandits on the Plains ** 
-Let's go out to the plains, maybe we can find some bandits. ​ Or, maybe they can find us!  And just what is dropping from the sky?  Ooh, look!  Pretty flowers! 
-  * Everyone: ​ +900 
-  * Maemi: ​ +1000 for disposing on a bandit in proper plains fashion. 
-  * Gentrick: ​ +150 Properly avoiding and warning others of the nasty Blood Blossoms. 
-  *  JacQeb: ​ +150 for surviving a nasty attack by said Blood Blossoms and for discovering the cool (weird) magic flow thingy. 
-  * Anklam: ​ +150 for discovering the cool (weird) magic flow thingy. 
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-** Pirates in Addershelm ** 
-Morose pirates, creepy temples and a nice little fishing village. ​ Finding the pirate to Forvalaka link and exhibiting restraint in not killing them just because they'​re pirates. 
-  * Everyone: ​ +900 
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-===== January 25th, 2008 ===== 
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-** Get a Job: ** 
-The attempt to make some money by recovery the Shemalyen family sword. 
-  * Everyone: ​ +700 
-  * Anklam: ​ +700 for aiding Paycence and paying the ultimate price 
-  * Paycence: ​ +200 for getting the job 
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-** Save Anklam: ** 
-In the middle of a dark alley, in a seedy part of town, a young boy lays dying... Successfully getting Crishop to help, expedient transport to the Abbey of Swords and dealing with the rather byzantine ways of the Abbey. \\ 
-{{neckdagger.jpg?​96}} 
-  * Everyone: ​ +3300 
-  * Paycence: ​ +750 for giving until it hurts 
-  * Bandulu: ​ +750 for giving until it hurts 
-  * Maemi: ​ +300 for giving a little but keeping up appearances 
-  * Gentrick: ​ +1100 for a successful duel and an "​in"​ at the Abbey of Swords 
-  * Anklam: ​ +300 for playing a dead guy 
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-** Okay, we're all alive:​**  ​ 
-Let's go get the sword for real this time. 
-  * Everyone: ​ +1000 
-  * Paycence: ​ +1400 for stunning success in getting to the goods and coming up with a "​plan"​ to hide things in plain sight. 
-  * Bandulu: ​ +900 for excellence in propping doors and buying bread and making friends at Durrigan'​s Bar. 
-  * Maemi: ​ +250 for not getting shit all over you. 
-  * Anklam: ​ +250 for the excellent impersonation of a poor waif in search of a crust of bread. 
-  * JacQeb: ​ +750 for "The Three Points of the Trident"​ and gaining a new , uh, acolyte. 
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-===== December 14, 2007 ===== 
-This covers the first two gaming sessions starting at the bridge and ending just before the group decides to head up to Rippus'​ Bakery to check on the sword. 
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-**Part the First**: ​ Our intrepid PCs meet up at the suspension bridge over the Sanrobone river. ​ Check out the arrival of a caravan. ​ Survive and thrive amidst a strange ambush, and help the caravan across the river. ​ Helping aid the group of travelers from their ambushers. ​ Agreeing to take the injured Bugis to Makassar to be healed. 
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-  * Everyone: ​ +2000 
-  * Gentrick: ​ +1500 
-  * JacQeb: ​ +1300 
-  * Paycence: ​ +1100 
-  * Anklam: ​ +800 
-  * Bandulu: ​ +1600 
-  * Maemi: ​ +500 
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-**Part the Second**: ​ Now that the ambush is over.  Our heroes band together to travel to Makassar because of a coming storm from the sea.  Eventually the group heads out towards Makassar. ​ The wind starts to build and camp is set up.  Two travelers join in to "share the shelter": ​ Historeah and Graether. ​ For dealing with the two travelers (especially not killing them) and the succesful fending off of the dust bunny, er, whirlwind. ​ Further travel to Makassar and getting to the Temple of the Sea. 
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-  * Everyone: ​ +2200 
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-** Part the Third**: ​ In which we learn that magic is nothing to be trifled with.   The Temple of the Sea is destroyed. ​ The Bugis in the temple (the one you rescued) is no more.  A harbor wave has washed the ground "​clean"​ and yet, you all survive. ​ More or less. \\ 
-{{templedestruction.jpg?​96}} 
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-  * Everyone: ​ +3000 
-  * JacQeb: ​ +10,000 for surviving an awe-inspiring "​maneuver"​. 
-  * JacQeb: ​ -9000 for making the awe-inspiring "​maneuver"​. 
-  * Anklam: ​ +500 for not completely disappearing into the void from a thrown rock. 
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-**Part the Fourth**: ​ Damage control at The Temple of the Sea.  The hunt for Mishra. ​ TLC for Vina.  The selling of fish and an old friend makes an appearance from across the sea. 
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-  * Everyone: ​ +1000 
-  * JacQeb: ​ +1200 for serious atonement 
-  * Maemi: ​ +1000 Deeply in character and willing to challenge the groups'​ direction 
-  * Anklam: ​ +800 daring to visit the old abode 
-  * Gentrick: ​ +850 for being in charge of things and seriously ingratiating himself into the Watch. 
-  * Paycence: ​ +1000 Contacts, breakfast, lunch and visiting old ladies. 
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-** Part the Fifth**: ​ Sure, it's hard to find people, but there'​s always a party at the Shy Mermaid. 
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-  * Everyone: ​ +1500 
-  * JacQeb: ​ +500 healing those you don't even know 
-  * Paycence: ​ +1500 For finding hidden things and subduing saboteurs. 
-  * Anklam: ​ +1250 for making your way through the crowd, lightening its load 
-  * Maemi: ​ +850 for aiding those in need on the dock. 
-  * Gentrick: ​ +1900 for being ahead of the crowd, subduing saboteurs and ingratiating himself to the bartender.  ​ 
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