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brians_experience [23-Jan-2011 15:57]
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brians_experience [15-Feb-2016 20:27] (current)
brian
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 +===== January 2016 =====
 +//Religious zealot'​s long to be within the company of their deities here upon the mortal world and work feverishly to call them forth their manifestations. Religious scholar, though, warn that these mortal world manifestations,​ no matter their true nature, all eventually grow hungry; insatiably, unquenchably,​ inhumanly hungry.//
 +
 +  * Everyone +2,000
 +  * Bodie and Barimont +6,000
 +
 +
 +**The Story of Forestwynd and Peresphone of Tristen**
 +//Hypocrisy is the tribute that vice pays to virtue.//
 +
 +Starting in 2248 the Ten-Year Offerings were a truce between the Wood Elves and the great worm Arrow. Every ten years the Wood Elves would bring the great fell beast tribute. In return Arrow refrained from destroying the four human kingdoms. ​
 +
 +In 2338 Forestwynd the Wood Elf was chosen to deliver the Offering. ​
 +Forestwynd had secretly been visiting his beloved Princess Persephone of Tristen and on his way to delivering the Offering, he was met by Persephone. She broke off the relation, to fulfill her duty to the kingdom. Forestwynd'​s heart was crushed, and he hid the Offering before meeting Arrow. The great dragon slew Forestwynd in a fiery blast that brought daylight to the night sky, and then laid waste to the four kingdoms. Sadness consumed Persephone and her spirit eventually left her as the ruler of the wastelands. Even today Persephone and her "​sister"​ reign over the Fellstone Fields.
 +
 +**The Story of Cicely Thyrus**
 +//If I die young, bury me in satin
 +Lay me down on a bed of roses
 +Sink me in the river at dawn
 +Send me away with the words of a love song.//
 +
 +Princess Cicely Thyrus is the daughter of Romos Thyrus of the Thyrus Family. He was heir to the Duchy of Thyrus crown. She was lost at the Coronation of Emperor Rohan White'​Eagle III, after being sucked through a gate.
 +
 +She died at the hands the Family Lazerus along the Seven Bridges Road and is now an undead spirit. She was later captured by Wayfaring and imprisoned at Stonefeather Keep. Her only desire is to return home.
 +
 +  * Bodie and Barimont +3,000
 +
 +===== April 2015 to November 2015 =====
 +//To him who is in fear everything rustles.// - Sophocles
 +
 +**The Singing Towers**
 +
 +The Heirs of Grimmsveldt head east over Many Winds Pass, learning to managed the frequent encounters with Gloombirds. At the pass they find the two ancient towers abandoned, acknowledging that few travelers now pass this way. Hearing a song they search the towers.
 +  * Everybody +3,500
 +  * Willie, for managing the Gloombirds +1,500
 +
 +**Passing Teegan'​s Stockade**
 +
 +The Heirs descend into the eastern lands, the home of the foresters, the lasts once ruled by Thryus (aka. Drakewort). Before reaching the River Erin the Heirs left the road, passing by an mining camp before finally reaching the River. ​
 +
 +Many memories flooded back to Willie as they crossed over lands marred by unsustainable logging practices. Near Willie'​s childhood home at Oak Hall the party discover Teegan'​s Stockade, a hive of scum and villainy, they avoided it. 
 +  * Everyone +4,000
 +
 +**Oak Hall**
 +
 +Oak Hall is now in the hands of Ash Hall. Willie'​s family is long gone. The grounds of Oak Hall are occupied by the Dragonborne,​ who were in the area from Thyrus to meet with the leaders of Teegan'​s Hall. 
 +  * Everyone +4,000
 +  * Willie +2,000 for dealing with the emotional trauma of returning home.
 +  * Bodie and Barimont +3,000 for search the tent of the Dragonborne commanders.
 +
 +**Meeting Drafvine**
 +
 +The Heirs, following Iora the Squirrel leave the River Erin and Oak Hall and venture into the dark forests of Vaalea Enkeli Koti (aka, the place where elves frolic). The discover Foresters and eventually meet Drafvine. They party. ​
 +  * Everyone +2,000
 +  * Barimont +2,000 for learning a bunch about Rheyah
 +
 +**A Night at Empress and Emerald Roadhouse**
 +
 +Drafvine tells the Heirs that reforging the Tristanblade would be way cool, and could lead to the gates reopening to Vaalea Enkeli Koti (and eventually to the Fey Kingdoms). He also tells them that he knows of but one flame hot enough to reforge the sword. Iora the Squirrel disappears. The Heirs head towards the Fellstone Fields. They meet up with travelers along the road, choosing to travel in numbers to avoid the wrath of Wayfaring. Willie discovers that one of the travelers is a slaver.
 +  * Everyone +5,000
 +  * Willie +4,000 for being true to yourself
 +  * Bodie +3,200 for being the tank.
 +
 +**The Fort at Gray Watch, Better Here than in Thyrus**
 +
 +After a night at the Empress and Emerald Roadhouse the Heirs make their way to the Fort at Gray Watch. This bare bones fort on a plateau above the Fellstone Fields in under continual assault from the forces of Fellstone. Strange clouds seep in nightly, while horrible constructs beat upon the walls. It provides a foreshadowing of what the Heirs will find in Fellstone. The Heirs also find out that many of the troops here prefer it over living under the control of Golong Primary and the Dragonborne.
 +  * Everyone +2,000
 +
 +**The Forge at Laughing Dog**
 +
 +Crossing the Fellstone Fields results in the Heirs encountering various constructs and evils. They eventually reach the Laughing Dog where they meet Hammerthral. He and Bodie reforge the Tristanblade while Barimont deals with the lost souls for Fellstone. Barimont attunes to the Tristanblade, ​
 +  * Barimont +7,500
 +  * Bodie +5,000
 +  * Willie +2,500
 +
 +**The Stone Tree**
 +
 +The Heir of Grimmsveldt leave the safety of the Laughing Dog and head south into the heart of the Fellstone Fields, their perceived source of the Gloombirds. The face tentacles, chains, deadly mists before reaching a petrified tree on a hill. Barimont brings the fucking tree back to life. Willie sires a sapling.
 +  * Everyone +3,000
 +  * Barimont +3,000
 +  * Willie +1,500
 +
 +===== December 2014/March 2015 =====
 +//If you don't know where you are going, any road will get you there.//
 +- Lewis Carroll
 +
 +
 +**The Demise of Recherd Halfwight**
 +The Heirs of Grimmsveldt as interrupted in the evening by a fast flying, Heliotrope the Woodwind Faerie. the village of Palisades was under attack by frog-like creatures. As they raced towards the village they ran across a misty barrier between the fae world and nothingness. Villages are running in fear. Willie blows his ocarina. ​
 +Reaching Palisades, they find the village being ravaged by gratars and living trees. Atop the Branch & Barrel Roadhouse is one powerful gratar with a glowing green rod. Gratars killed, Rod destroyed, Sword recovered, Recherd killed.
 +
 +
 +  * Everyone - 5,000 for battling their way through Palisades and finally defeating Recherd Halfwight
 +  * Willie - 1,000 for ocarina attempt
 +  * Bodie - 2,000 for rallying the troops
 +  * Barimont - 1,000 for something I cannot read in my notes
 +
 +
 +**Twig and Gloom Birds**
 +Returning to Grimmsveldt Manor the Heirs find gloom birds attacking villagers. They meet Twig, a young gypsy woman and serving wench. She tells them of the other gypsies departure and offers the Heirs shelter in her well-stocked home.
 +
 +  * Everyone - 3,500 for meeting Twig the Gypsy and rescuing the townsfolk
 +  * Willie - 2,200 for delving into the the secrets of his whistle
 +
 +
 +**The Story of the Tristanblade**
 +Back at Grimmsveldt the Heirs talk with Cedarwynd and get an important history lesson.
 +
 +  * Everyone - 3,000 for learning the history of the Tristanblade and Recherd Halfwight.
 +  * Everyone - 1,200 for shock points when the Heirs discover Cedarwynd is the grandmother of Recherd.
 +  * Barimont - 1,000 for seeking knowledge on repairing the Tristanblade.
 +
 +
 +**The Missing Road**
 +The Heirs find a gloom bird trapped within a amber circle in a crevasse. Willie finds a goblet, drinks from the stream. The also find a 10-pin.
 +
 +  * Everyone - 2,500
 +  * Willie - 1,000 for drinking and possibly learning something
 +
 +
 +
 +===== November 2014 =====
 +//The Druids held the trees as very sacred.//
 +- Enya
 +
 +**The Angry Tree**
 +Bodie and Barimont return to the the cave and make their way to the top of the bluff to find a massive oak tree partially surrounded a wall of thick smaller trees. They battle the tree. Gratars escape into the woods. ​
 +
 +They meet Cedarwynd, the Circle Priestess of the Circle of the White Moon. 
 +
 +  * Everyone - 3,000 for succeeding in destroying the tree
 +  * Bodie and Barimont - 5,000 for the battle
 +
 +
 +===== September/​October 2014 =====
 +//xxx//
 +
 +**Finding a Friend**
 +Bodie rescues wing wolf from New Wolf Order
 +
 +
 +**The Cave**
 +The Heirs of Grimmsveldt follows small creek to a cave. The sneak in, attack hired guards, rescue a gnome, discovers caged frog-warriors,​ tangled with a living root, avoided another leaper.
 +
 +* Everyone - 5,000 for having a plan
 +* Bodie - 1,200 for entering ​
 +* Willie - 1,200 for entering
 +* Barimont - 1,000 for staying back 
 +
 +**Wayfarer'​s Birds**
 +The Heirs of Grimmsvelt head out towards the passes and hear Wayfarer'​s cry. Scary birds feed on their fear. Discover an camp of New Wolf Order followers heading for Streamhead when the camp is attacked. Heirs chase horseman into the mountains. Encounters bandits and clay orc golems. Tense moments as the Heirs split up over decisions. ​
 +
 +* Everyone - 3,200
 +
 +
 +**Changing Palisades**
 +The Heirs return through Palisades with three clay orc golems (COGs) in tow. The whip up the inn and battle the New Wolf Order. On the way back to Grimmsveldt they see an angry creature near the mouth of the creek. The Heirs return to creek and find a large living tree thing above the cave.
 +
 +* Everyone - 3,000
 +
 +
 +===== August 2014 =====
 +//I the heir of all the ages, in the foremost files of time.//
 +
 +**Streamshead in Malaise**
 +The Heirs of Grimmsveldt arrive to the region once controlled by the Lords of Grimmsveldt. It has drifted into the frontier, feeling much further from the Kingdom of Roggenwolf (Wolfsbane) that a crow's flight distance would indicate. Each arrive at the Olive Key (inn) in Streamshead with a letter and a key.
 +  * Everyone - 2,200
 +  * 
 +
 +**Grimmsveldt Awakens**
 +The Heirs make their way to Grimmsveldt Manor, a place that fell off the maps some years back. It appears to be in disrepair, though still well guarded by fey trapped by the closure of all gates. They meet Ginkgo BridgeDweller the trow, and Marta the cook. The Heir also receive "​gifts"​ left for them by previous residents of Grimmsveldt.
 +
 +  * Everyone - 3,000
 +  * Willie - +1,000 for dealing with your fears
 +
 +**Bad Sallie, Sitting in a Tree**
 +Shredded cloth hanging from trees and other clues lead the Heirs to a pine grove where they encounter the black annis known as Bad Sallie, sitting in a tree. Brodie ends her terrorist reign and the Heirs find her back of goodies.
 +
 +  * Everyone - 3,000
 +  * Willie - +2,​500 ​
 +  * Brodie - +3,000 for punching out one bad fey
 +
 +
 +**The New Wolf Order Speaks**
 +Representatives from the New Wolf Order speak at Peabody'​s Inn. The innkeeper at the Olive Key is missing. Tattered rags attack. Brodie is chosen to join.
 +
 +  * Everyone - 2,200
 +  * Barimont - +3,000 for he who questions the New World Order
 +  * Willie - +1,​500 ​
 +
 +
 +**In the Company of Wolves**
 +Brodie faces off with a wolf. Convinces it not to shred him, then smacks his gift, creating Grumpy the Clay Orc.
 +
 +  * Everyone - 1,000
 +  * Brodie - +2,000 for talking to the wolf
 +  * Barimont - +1,500 for the struggle to let Brodie do what Brodie had to do.
 +
 +**To Touch the Bleeding Vein**
 +The Heir return to Grimmsveldt with many unanswered questions. Ginkgo liquifies Grumpy. Barimont remains branded with the Rune of the Bleeding Vein. They rest.
 +
 +  * Everyone - 1,500
 +  * 
 +
 +
 ===== 13-Jun-2005 ===== ===== 13-Jun-2005 =====
 //​Beginnings are always messy.// - //​Beginnings are always messy.// -
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 Points for those of you that were there (I believe that was everyone but JQ): Points for those of you that were there (I believe that was everyone but JQ):
    
-  * Everyone: +2000 points ​for Sneaking in along the enchanted stream, pass the guardian stones+  * Everyone: +2000 //for Sneaking in along the enchanted stream, pass the guardian stones//
   * Tholis: +1500 points for fortifying the Legend of the Magic One-Shot Crossbow   * Tholis: +1500 points for fortifying the Legend of the Magic One-Shot Crossbow
   * Everyone: +3000 points for the battle at the bridge and reaching the over viewing platform, triggering the trap, and finding the secret passage.   * Everyone: +3000 points for the battle at the bridge and reaching the over viewing platform, triggering the trap, and finding the secret passage.
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   * Everyone: +3200   * Everyone: +3200
-  * Field: +1000 for escaping Kirin safety+  * Field: +1000 //for escaping Kirin safety//
  
 **Saving Jasmine, Part I (the Body)** **Saving Jasmine, Part I (the Body)**
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   * Everyone: +2000 //(very good roleplaying)//​   * Everyone: +2000 //(very good roleplaying)//​
   * Zakar: +1000 for respecting Zargaf and "​training"​ Sara(h)   * Zakar: +1000 for respecting Zargaf and "​training"​ Sara(h)
-  * Tholis: +1000 for dealing with Jasmine ​+  * Tholis: +1000 //for dealing with Jasmine//
  
 **Touching the Tendrils Black** **Touching the Tendrils Black**
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 It did not take long before the Agents noticed strange elemental happenings surrounding them. They eventually reached the "oasis formerly known as West Oasis" by evening. That evening, the Shipwrecker'​s Rain began to fall, Enemies of Bree were identified. People were killed. Zakar learned of the Nox Arachnea. And JQ gave an awe-inspiring-worship-me-or-die moment. It did not take long before the Agents noticed strange elemental happenings surrounding them. They eventually reached the "oasis formerly known as West Oasis" by evening. That evening, the Shipwrecker'​s Rain began to fall, Enemies of Bree were identified. People were killed. Zakar learned of the Nox Arachnea. And JQ gave an awe-inspiring-worship-me-or-die moment.
  
-  * Everyone +1500  +  * Everyone+1500  
-  * Zakar +1000 for learnin'​ stuff +  * Zakar+1000 //for learnin'​ stuff// 
-  * JQ +3000 comuning ​with the goddess+  * JQ+3000 //​communing ​with the goddess//
  
 Traveling down the road, the Agents searched for a more isolated spot to monkey around with the Nox Arachnea (//to minimized collateral damage to the rest of civilization//​). Events went badly. The Agents sort rest with the increasing number of refugees fleeing the Kirin Bazaar. Field went out looking for firewood and herbs, but found only spiders, nasty nasty spiders. While the Agents battled the spiders, Jasmine and Sara(h) were attacked by shapeshifting spiders. Tholis declares a holy war against all enemies of Bree (namely spiders). Traveling down the road, the Agents searched for a more isolated spot to monkey around with the Nox Arachnea (//to minimized collateral damage to the rest of civilization//​). Events went badly. The Agents sort rest with the increasing number of refugees fleeing the Kirin Bazaar. Field went out looking for firewood and herbs, but found only spiders, nasty nasty spiders. While the Agents battled the spiders, Jasmine and Sara(h) were attacked by shapeshifting spiders. Tholis declares a holy war against all enemies of Bree (namely spiders).
  
-  * Everyone +3000 //for providing the GM such great pleasure by messing with the Nox Arachnea//​ +  * Everyone+3000 //for providing the GM such great pleasure by messing with the Nox Arachnea//​ 
-  * Tholis and JQ +1000 for surviving the battle +  * Tholis and JQ+1000 //for surviving the battle// 
-  * Reyna +1500 for //making yourself a target//+  * Reyna+1500 //for making yourself a target//
  
 And still the intrepid Agents charged forward, back to Kirin, back to the library, escorting Jasmine to her sister. But first they had to recover the blood taken from Jasmine by the spiders. Before a steady stream of refugees, the Agents battled the spiders...and a couple refugees as well. And still the intrepid Agents charged forward, back to Kirin, back to the library, escorting Jasmine to her sister. But first they had to recover the blood taken from Jasmine by the spiders. Before a steady stream of refugees, the Agents battled the spiders...and a couple refugees as well.
  
-   * Everyone +1250 +   * Everyone+1250 
-   * Field +1000 for something, ​//but the GM cannot read his own writing//+   * Field+1000 //for something, but the GM cannot read his own writing//
 Field note: I think it was for talking to the horses and learning how to mobilize them into the warhorses they were born to be. The idea was to trample the spiders instead of fighting them, but they proved a bit too nimble. ​ Field note: I think it was for talking to the horses and learning how to mobilize them into the warhorses they were born to be. The idea was to trample the spiders instead of fighting them, but they proved a bit too nimble. ​
  
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 The Kirin Bazaar has become battlefield. Sections of the markets are burning. Refugees and looters lurk in the smoky corners. Rats, spiders and the walking dead roam freely and openly. After encountering their first deathwalker,​ killing more spiders and finally grabbing a much needed rest, the Agents have reached the dump and their most trusted allies: the werejackals and giant rats who dwell within the waste of the vile Kirin. The Kirin Bazaar has become battlefield. Sections of the markets are burning. Refugees and looters lurk in the smoky corners. Rats, spiders and the walking dead roam freely and openly. After encountering their first deathwalker,​ killing more spiders and finally grabbing a much needed rest, the Agents have reached the dump and their most trusted allies: the werejackals and giant rats who dwell within the waste of the vile Kirin.
  
-  * Everyone +1250 for reaching the checkpoint mostly alive+  * Everyone+1250 //for reaching the checkpoint mostly alive//
  
 ===== 11-July-2007 ===== ===== 11-July-2007 =====
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 Guided by Gomez the ratboy to a high mound at the eastern edge of the dump, far from the warrens of the rats and jackals, the Agents of Grimmsveldt prepared to meet the advancing rotting corpses that the Black Templar use to walk the world. The only way to the mound, known as Warren Seven, was through a long narrow street between the two slaver fortresses. It was not long before the Agents were aware that the rotting corpses were accompanied by a Shoggoth Lord and a Shoggoth Shaman. The battle raged for minutes, though it seemed like hours. Rotting corpses fell like, well like rotting corpses. The Shaman, in the guise of a Nightwing swooped in. The Shoggoth Lord battle some bad-ass mana warriors. Zakar, the manabolt magnet he is, falls to a mana blast. Then Elan, the Hollow Man, showed up, a mercenary from Dusk, hired to retrieve the Fangs of Baal Nadu for the Black Templar. Renya rushes him and her spine is severed. Elan is catched, but negociates a deal with Agents and is freed. He disappears with the wind.  Guided by Gomez the ratboy to a high mound at the eastern edge of the dump, far from the warrens of the rats and jackals, the Agents of Grimmsveldt prepared to meet the advancing rotting corpses that the Black Templar use to walk the world. The only way to the mound, known as Warren Seven, was through a long narrow street between the two slaver fortresses. It was not long before the Agents were aware that the rotting corpses were accompanied by a Shoggoth Lord and a Shoggoth Shaman. The battle raged for minutes, though it seemed like hours. Rotting corpses fell like, well like rotting corpses. The Shaman, in the guise of a Nightwing swooped in. The Shoggoth Lord battle some bad-ass mana warriors. Zakar, the manabolt magnet he is, falls to a mana blast. Then Elan, the Hollow Man, showed up, a mercenary from Dusk, hired to retrieve the Fangs of Baal Nadu for the Black Templar. Renya rushes him and her spine is severed. Elan is catched, but negociates a deal with Agents and is freed. He disappears with the wind. 
  
-  * Everyone +9,999+  * Everyone+9999
   ​   ​
  
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 The surviving Agents return to the main warren complex in the dump. Field sneaks into the City of Kirin to find an herb to save Renya. He meets Michelin, Priestess of Malice, and she guides him to the home of a powerful mage. In the darkness Field meets one of the Eight Sisters. He retrieves the herb, lives and returns to the warrens. The surviving Agents return to the main warren complex in the dump. Field sneaks into the City of Kirin to find an herb to save Renya. He meets Michelin, Priestess of Malice, and she guides him to the home of a powerful mage. In the darkness Field meets one of the Eight Sisters. He retrieves the herb, lives and returns to the warrens.
  
-  * Field +1400+  * Field+1400
  
 ===== 27-April-2009 ===== ===== 27-April-2009 =====
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 Ballista training also occurred. Ballista training also occurred.
  
-  * JQ, Renya, Zakar, Shrub, Jasmine, ​Sarah +4,000 +  * JQ, Reyna, Zakar, Shrub, Jasmine, ​Sara(h): ​+4,000 
-  * Zakar +2,000 +  * Zakar+2,000 
-  * Sarah +2,000+  * Sara(h): ​+2,000
  
 **Jonathan'​s Dreamquest** **Jonathan'​s Dreamquest**
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 JQ dreamt and dreamt well. As if he tapped into a direct channel to the goddess Bree, he found himself at the Crossroads of Infinite Possibilities where he met two priestesses of the Road Not Taken, Celeste and Sloane. He not only received great insight on the cataclysmic events currently unfold, but he also shared the dreams and visions of all the Agents of Grimmsveldt. He was also told that Tholis and Field could be found beyond the Echoes of Pryex. ​ JQ dreamt and dreamt well. As if he tapped into a direct channel to the goddess Bree, he found himself at the Crossroads of Infinite Possibilities where he met two priestesses of the Road Not Taken, Celeste and Sloane. He not only received great insight on the cataclysmic events currently unfold, but he also shared the dreams and visions of all the Agents of Grimmsveldt. He was also told that Tholis and Field could be found beyond the Echoes of Pryex. ​
  
-  * JQ +9,000 +  * JQ+9,000 
-  * Zakar, ​Renya +1,500 +  * Zakar, ​Reyna: ​+1,500 
-  * Shrub, Jasmine, ​Sarah +500+  * Shrub, Jasmine, ​Sara(h): ​+500
  
 **The Skin Taker** **The Skin Taker**
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 Before seeking out the Echoes of Pryex, the Agents of Grimmsveldt (Aysa Division) went off into the desert to find their horses. The horses were soon found, but something did not feel right to the young Sara. She could not quite put her finger on it until Zakar'​s large warhorse rose up on its hind hooves and attacked Bush with two of its four falchions. It was a Skin Taker, a demon of Barbarian campfire stories of revenge. ​ Before seeking out the Echoes of Pryex, the Agents of Grimmsveldt (Aysa Division) went off into the desert to find their horses. The horses were soon found, but something did not feel right to the young Sara. She could not quite put her finger on it until Zakar'​s large warhorse rose up on its hind hooves and attacked Bush with two of its four falchions. It was a Skin Taker, a demon of Barbarian campfire stories of revenge. ​
  
-  * JQ, Renya, Shrub, Jasmine, ​Sarah +4,500+  * JQ, Renya, Shrub, Jasmine, ​Sara(h): ​+4,500
  
 **Strangers in a Strange Land** **Strangers in a Strange Land**
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 Very shortly afterwards, a small army of Gratars and Ogres arrive with seemingly great clarity about the silvery thread. Tholis seals the cave and the Agents escape into the desert. Very shortly afterwards, a small army of Gratars and Ogres arrive with seemingly great clarity about the silvery thread. Tholis seals the cave and the Agents escape into the desert.
  
-  * Tholis, Field, Boyd, Long Pockets, Wart & Girl +2,400+  * Tholis, Field, Boyd, Long Pockets, Wart & Girl+2,400
  
 **The White Man in the Desert** **The White Man in the Desert**
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 The Agents break Metric'​s chains and they head for the Auction of Names. The Agents break Metric'​s chains and they head for the Auction of Names.
  
-  * Tholis, Field, Boyd, Long Pockets, Wart & Girl +3,300+  * Tholis, Field, Boyd, Long Pockets, Wart & Girl+3,300
  
  
 ===== 03-June-2009 ===== ===== 03-June-2009 =====
-//Humor can be dissected as a frog can, but the thing dies in the process and the innards are discouraging to any but the pure scientific mind.// +//Humor can be dissected as a frog can, but the thing dies in the process and the innards are discouraging to any but the pure scientific mind.// -  
--E.B. White+E.B. White
  
 **Let not the Sands of Time get in your Lunch** **Let not the Sands of Time get in your Lunch**
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 With the chain that held the White Man broken, the ravages of thousands of years of imprisonment take their toll. The White Man falls, but at the very moment his soul left his body, a Black Templar Deathwalker entered it. With the very sands of the desert at his command, the Agents of Grimmsveldt (Ajax Division) felt the full force of the Templar. The desert rose up and struck the agents, nearly burying Tholis, until he summoned a mount and rising out of his sandy grave. ​ With the chain that held the White Man broken, the ravages of thousands of years of imprisonment take their toll. The White Man falls, but at the very moment his soul left his body, a Black Templar Deathwalker entered it. With the very sands of the desert at his command, the Agents of Grimmsveldt (Ajax Division) felt the full force of the Templar. The desert rose up and struck the agents, nearly burying Tholis, until he summoned a mount and rising out of his sandy grave. ​
  
-  * Tholis +2,500 for rising from from the grave +  * Tholis+2,​500 ​//for rising from from the grave// 
-  * Boyd +1,500 for taming the desert sands +  * Boyd+1,​500 ​//for taming the desert sands// 
-  * Tholis, Field, Boyd, Wart +8,000+  * Tholis, Field, Boyd, Wart+8,000
  
 **Cold Springs** **Cold Springs**
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 Having survived the desert, the Agents of Grimmsveldt (Ajax Division) made their way up to the walled settlement of Cold Springs. After seeking shelter in a box canyon, Field set out to scout out the road. Gliding down upon a wagon, Field is mistaken as a djinn. Having survived the desert, the Agents of Grimmsveldt (Ajax Division) made their way up to the walled settlement of Cold Springs. After seeking shelter in a box canyon, Field set out to scout out the road. Gliding down upon a wagon, Field is mistaken as a djinn.
  
-  * Tholis, Field, Boyd, Wart +3,000 +  * Tholis, Field, Boyd, Wart+3,000 
-  * Field +3,000 for being a fey, a djinn, a scout, a spy and a dog+  * Field+3,​000 ​//for being a fey, a djinn, a scout, a spy and a dog//
  
 **The Battle at the Gates to Helena** **The Battle at the Gates to Helena**
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 As the combined forces of the Agents and Klutch approached the old stone archway, Zoi/Tholis sense trouble. Six raiders, three on each side of the gate laid in wait, hidden from view. As the combined forces of the Agents and Klutch approached the old stone archway, Zoi/Tholis sense trouble. Six raiders, three on each side of the gate laid in wait, hidden from view.
  
-  * Tholis, Field, Boyd, Wart +6,000+  * Tholis, Field, Boyd, Wart+6,000
  
 **The Echoes of Pryex** **The Echoes of Pryex**
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 Now only JQ remained as an Agent of Grimmsveldt. He guided Reyna, Jasmine and Saraya to where the Peris and Deevs led. For the four of them, they arrived in a strange and different world. To the rest of the world, they were lost. To the peris and deevs, their role in the upcoming war was yet to be written. Now only JQ remained as an Agent of Grimmsveldt. He guided Reyna, Jasmine and Saraya to where the Peris and Deevs led. For the four of them, they arrived in a strange and different world. To the rest of the world, they were lost. To the peris and deevs, their role in the upcoming war was yet to be written.
  
-  * JQ, Zakar, Renya, Jasmine, ​Sarah +2,500+  * JQ, Zakar, Renya, Jasmine, ​Sara(h): ​+2,500
  
 ===== 10-September-2009 ===== ===== 10-September-2009 =====
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 With the loss of the Agents of Grimmsveldt (Echoes of Pryex Division), the remaining agents arrived at the mysterious, but well attended Auction of Names. It was a tent city built upon the fertile plains near the Fourth Wellspring in the Kingdom of Helena. The impromptu streets of the tent city were a beehive of activity, all things/all beings were being bought and sold. The agents quickly found themselves at the center of a domestic situation. Based on the agents'​ assessment of the situation, an angry nymph/bar wench named Acorn, whose home was a large oaken table, had attacked a visiting patron and stolen his wand and his harvested-under-a-full-moon-with-a-blessed-silver-sickle-Greater Mistletoe. Filled with bitterness and rage, Acorn was transforming everyone in to bar into small furry animals. Even Field was turned into a hedgehog for a while. After the agents calmed the situation, they were visited by the Auctioneer of Names. With the loss of the Agents of Grimmsveldt (Echoes of Pryex Division), the remaining agents arrived at the mysterious, but well attended Auction of Names. It was a tent city built upon the fertile plains near the Fourth Wellspring in the Kingdom of Helena. The impromptu streets of the tent city were a beehive of activity, all things/all beings were being bought and sold. The agents quickly found themselves at the center of a domestic situation. Based on the agents'​ assessment of the situation, an angry nymph/bar wench named Acorn, whose home was a large oaken table, had attacked a visiting patron and stolen his wand and his harvested-under-a-full-moon-with-a-blessed-silver-sickle-Greater Mistletoe. Filled with bitterness and rage, Acorn was transforming everyone in to bar into small furry animals. Even Field was turned into a hedgehog for a while. After the agents calmed the situation, they were visited by the Auctioneer of Names.
  
-  * Tholis, Field, ​Dahab +3,200 +  * Tholis, Field, ​D'​Hab: ​+3,200 
-  * Field +2,400 for actions above an beyond the normal hedgehog +  * Field+2,​400 ​//for actions above an beyond the normal hedgehog// 
-  * Tholis +1,000 for continuing your anti-slavery ways+  * Tholis+1,​000 ​//for continuing your anti-slavery ways//
  
 **Witnessing End Times at the Auction of Names** **Witnessing End Times at the Auction of Names**
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 With the ragnarokian burning of the Auction of Names as a backdrop, the agents and their entourage of a night troll and a table nymph and her two charmed handlers departed into the unknown. With the ragnarokian burning of the Auction of Names as a backdrop, the agents and their entourage of a night troll and a table nymph and her two charmed handlers departed into the unknown.
  
-  * Tholis, Field, Boyd, **Dahab** +4,500+  * Tholis, Field, Boyd, **D'Hab**+4,500
  
 **Leaving Ajax is Never Easy** **Leaving Ajax is Never Easy**
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 Somewhere between the ever shifting shards of Amber, in the timeless and measureless places where few wander, the agents wandered. Pushed on by a gathering storm at their heels, the agents eventually crossed paths with an army of red caps, under the command of Cutter the Red Cap. The calling of the harvested-under-a-full-moon-with-a-blessed-silver-sickle-Greater Mistletoe had brought out the army. In a shrewed negociation,​ Field and Tholis promised Cutter half of much desired herb if Cutter would lead the agents to somewhere, anywhere, out of wherever they currently were. He let them to an inn and the gateway to the Land of Saffron Skies, one of the eight fey kingdoms along the Brandywine River. Here Tholis sent forth a single mana servant with the Nox Arachnea into the timeless and measureless places that lay between the ever shifting shards of Amber. Somewhere between the ever shifting shards of Amber, in the timeless and measureless places where few wander, the agents wandered. Pushed on by a gathering storm at their heels, the agents eventually crossed paths with an army of red caps, under the command of Cutter the Red Cap. The calling of the harvested-under-a-full-moon-with-a-blessed-silver-sickle-Greater Mistletoe had brought out the army. In a shrewed negociation,​ Field and Tholis promised Cutter half of much desired herb if Cutter would lead the agents to somewhere, anywhere, out of wherever they currently were. He let them to an inn and the gateway to the Land of Saffron Skies, one of the eight fey kingdoms along the Brandywine River. Here Tholis sent forth a single mana servant with the Nox Arachnea into the timeless and measureless places that lay between the ever shifting shards of Amber.
  
-  * Tholis, Field, Boyd, **//Dahab//** Text +2,000 +  * Tholis, Field, Boyd, **//D'Hab//** Text+2,000 
-  * Tholis +3,000 for disposing of the Nox Arachnea.+  * Tholis+3,​000 ​//for disposing of the Nox Arachnea//
  
 **Paying the Faerie Man** **Paying the Faerie Man**
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 Escorted by Cutter the Red Cap, the Greater Mistletoe Crew (GMC, aka. the agents) passed through Dark Xanzibar. On more than one occasion, various darker fey were seen, sensed, felt. But eventually the GMC reached the banks of the Brandywine. There they negociated passed on a small barge. As they crossed, Field was issued a faerie challenge he could not resist, a race to the distance stone and back. The dark winged fey, believed to be aligned with the Baroness of Dark Xanzibar, She-Whose-Name-Shan'​t-Be-Mentioned,​ that evil soul-eating,​ roof-sitting Wolfsbane bitch, appeared to have the advantage over the more leisurely gliding Field, but at the start of the race conditions for the the dark winged fey changed dramatically. Field won, keeping the Greater Mistletoe and keeping his life, and he also gained major fey points. Escorted by Cutter the Red Cap, the Greater Mistletoe Crew (GMC, aka. the agents) passed through Dark Xanzibar. On more than one occasion, various darker fey were seen, sensed, felt. But eventually the GMC reached the banks of the Brandywine. There they negociated passed on a small barge. As they crossed, Field was issued a faerie challenge he could not resist, a race to the distance stone and back. The dark winged fey, believed to be aligned with the Baroness of Dark Xanzibar, She-Whose-Name-Shan'​t-Be-Mentioned,​ that evil soul-eating,​ roof-sitting Wolfsbane bitch, appeared to have the advantage over the more leisurely gliding Field, but at the start of the race conditions for the the dark winged fey changed dramatically. Field won, keeping the Greater Mistletoe and keeping his life, and he also gained major fey points.
  
-  * Tholis, Field, Boyd, Shrub +1,500 +  * Tholis, Field, Boyd, Shrub+1,500 
-  * Field +4,000 for his victory +  * Field+4,​000 ​//for his victory// 
-  * Tholis +2,000 for his subtle assistance in Field'​s victory+  * Tholis+2,​000 ​//for his subtle assistance in Field'​s victory//
  
 **Pausing in the Gardens of Despair** **Pausing in the Gardens of Despair**
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 Upon reaching the far shores of the Brandywine, the GMC found theselves in the melancholy, brow-beaten realm of the Baron of Light Xanzibar. Apparently the recent arrival and rise to power of the Baroness of Dark Xanzibar, She-Whose-Name-Shan'​t-Be-Mentioned has sucked the carefree gaiety out of the Seelie side of the Kingdom. Everything was tainted. The GMC met with Baron in this corrupted gardens, fought a hedge and left Light Xanzibar to its fate. In the Best Faerie Kingdoms Annual Guide, Light Xanzibar fell by two moonbeams and a rainbow. Upon reaching the far shores of the Brandywine, the GMC found theselves in the melancholy, brow-beaten realm of the Baron of Light Xanzibar. Apparently the recent arrival and rise to power of the Baroness of Dark Xanzibar, She-Whose-Name-Shan'​t-Be-Mentioned has sucked the carefree gaiety out of the Seelie side of the Kingdom. Everything was tainted. The GMC met with Baron in this corrupted gardens, fought a hedge and left Light Xanzibar to its fate. In the Best Faerie Kingdoms Annual Guide, Light Xanzibar fell by two moonbeams and a rainbow.
  
-  * Tholis, Field, Boyd, Shrub +1,500+  * Tholis, Field, Boyd, Shrub+1,500
  
 **Hearing the Sirens in the Sea of Leaves** **Hearing the Sirens in the Sea of Leaves**
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 Tholis'​ red fragment started to regenerate and three tin miners attacked. Tholis'​ bad day was just beginning. Tholis'​ red fragment started to regenerate and three tin miners attacked. Tholis'​ bad day was just beginning.
  
-  * Tholis, Field, Boyd, Shrub +2,000 +  * Tholis, Field, Boyd, Shrub+2,000 
-  * Boyd & Shrub +1,000 for acting to save someone else's life.+  * Boyd & Shrub+1,​000 ​//for acting to save someone else's life//
  
 **Visiting Red Hole (Tholis'​s Bad Day)** **Visiting Red Hole (Tholis'​s Bad Day)**
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 Somewhere along the line, a flock of paper cranes chased Field. In the end, the GMC ended up back in the tainted Land of Saffron Skies, staring cautiously back at the road to Red Hole through the Sea of Leaves. Somewhere along the line, a flock of paper cranes chased Field. In the end, the GMC ended up back in the tainted Land of Saffron Skies, staring cautiously back at the road to Red Hole through the Sea of Leaves.
  
-  * Tholis, Field, Boyd, Shrub +3,000 +  * Tholis, Field, Boyd, Shrub+3,000 
-  * Tholis +4,000 for having a really bad day +  * Tholis+4,000; //for having a really bad day// 
-  * Field +1,500 for dealing with Acorn and taking flight through the woods +  * Field+1,​500 ​//for dealing with Acorn and taking flight through the woods// 
-  * Shrub & Boyd +3,500 for entering the mine and battle the walking farm accident+  * Shrub & Boyd+3,​500 ​//for entering the mine and battle the walking farm accident//
  
 ===== 19-October-2009 ===== ===== 19-October-2009 =====
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 Having survived the Red Hole and the Sea of Leaves the Agents of Grimmsveldt returned to Bright Xanzibar where they boarded a boat on to sail down the Brandywine to Jack's Kingdom. Along the way the boat passed near a copper lode and the powers of Red Hole attempted to sieze control of the ship. Tholis discovered some of the powers of the eye fragment. Boyd joined the dark fey captain, Buckthorn, as he ventured into the Hob Market to trade in some odd wares. Having survived the Red Hole and the Sea of Leaves the Agents of Grimmsveldt returned to Bright Xanzibar where they boarded a boat on to sail down the Brandywine to Jack's Kingdom. Along the way the boat passed near a copper lode and the powers of Red Hole attempted to sieze control of the ship. Tholis discovered some of the powers of the eye fragment. Boyd joined the dark fey captain, Buckthorn, as he ventured into the Hob Market to trade in some odd wares.
  
-  * Tholis, Field, Boyd +3,000 +  * Tholis, Field, Boyd+3,000 
-  * Tholis +1,500 for discovering clues on the eye's power +  * Tholis+1,​500 ​//for discovering clues on the eye's power// 
-  * Boyd +1,000 for leaving the Hob Market much how it was when you all first arrived.+  * Boyd+1,​000 ​//for leaving the Hob Market much how it was when you all first arrived//
  
 **Hob Market to Jack's Kingdom** **Hob Market to Jack's Kingdom**
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 The continuation to Jack's Kingdom was uneventful. At Jack's Kingdom the Agents with Acorn and her table in tow thumped their way to The Ripening Vine, home of the Summer Court of Jack's Kingdom. A long evening was spent until Grandfather Thunder arrived. The Agents of Grimmsveldt (OK, actually only Field) offered Grandfather Thunder the Greater Mistletoe, harvested by a silver sickle under a full harvest moon. Grandfather Thunder welcomed the fey into his court, provided he and the agents a boat and safe passage to Avalonlea, and most importantly gave Acorn the nymph a new home. The continuation to Jack's Kingdom was uneventful. At Jack's Kingdom the Agents with Acorn and her table in tow thumped their way to The Ripening Vine, home of the Summer Court of Jack's Kingdom. A long evening was spent until Grandfather Thunder arrived. The Agents of Grimmsveldt (OK, actually only Field) offered Grandfather Thunder the Greater Mistletoe, harvested by a silver sickle under a full harvest moon. Grandfather Thunder welcomed the fey into his court, provided he and the agents a boat and safe passage to Avalonlea, and most importantly gave Acorn the nymph a new home.
  
-  * Tholis +1,500, though his only memories of Jack's Kingdom are the hours of simulating conversation with a blue fey //"do you like trees, I like trees, trees are nice, do you like trees, I like trees, I like nice trees, trees are nice..."//​ +  * Tholis+1,500, though his only memories of Jack's Kingdom are the hours of simulating conversation with a blue fey //"do you like trees, I like trees, trees are nice, do you like trees, I like trees, I like nice trees, trees are nice..."//​ 
-  * Field +4,000 for willing handing over the source of all fey power to Grandfather Thunder ​//what he does with Acorn, I mean the mistletoe is yet to be determined, but pity be the Huntress in the Night.// +  * Field+4,​000 ​//for willing handing over the source of all fey power to Grandfather Thunder what he does with Acorn, I mean the mistletoe is yet to be determined, but pity be the Huntress in the Night.// 
-  * Boyd +1,500 for breaking even in Ten Brownie Draw. +  * Boyd+1,​500 ​//for breaking even in Ten Brownie Draw// 
-  * D'Hab +1,500 for dancing and prancing and letting her inner fey be free in a brief djinn-free moment.+  * D'Hab+1,​500 ​//for dancing and prancing and letting her inner fey be free in a brief djinn-free moment//
  
 **Jack'​s Kingdom to Avalonlea** **Jack'​s Kingdom to Avalonlea**
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 Avalonlea is the fey world overlaid upon the mortal city-kingdom of Avalon. It did not take long for the Agents to realize that the two worlds were merging, much like the vision Field had when he last "​walked"​ with JQ. The Agents when to see the queen. After meeting with the Market Queen in the now blending mortal/fey marketplace,​ the Agents, still in Avalonlea headed to meet the Queen of Avalonlea in her tower above all of Avalonlea. While passing through the fortress at the base of the tower, the fortress that coincides with the fortress of Avalon, Tholis picked up some evil vibes. The Agents met and dined with, and heard the Queen'​s lament. From the top of the tower they noticed the rising strife consuming both Avalon and Avalonlea; they also noticed three points of Black Templar evil. They fled the tower and found themselves at the very point of colliding worlds, crashing amber shards, the uniting, a total crapstorm. Avalonlea is the fey world overlaid upon the mortal city-kingdom of Avalon. It did not take long for the Agents to realize that the two worlds were merging, much like the vision Field had when he last "​walked"​ with JQ. The Agents when to see the queen. After meeting with the Market Queen in the now blending mortal/fey marketplace,​ the Agents, still in Avalonlea headed to meet the Queen of Avalonlea in her tower above all of Avalonlea. While passing through the fortress at the base of the tower, the fortress that coincides with the fortress of Avalon, Tholis picked up some evil vibes. The Agents met and dined with, and heard the Queen'​s lament. From the top of the tower they noticed the rising strife consuming both Avalon and Avalonlea; they also noticed three points of Black Templar evil. They fled the tower and found themselves at the very point of colliding worlds, crashing amber shards, the uniting, a total crapstorm.
  
-  * Everyone +2,000 +  * Everyone+2,000 
-  * Tholis +1,500 for picking up bad vibes.+  * Tholis+1,500 for picking up bad vibes.
  
 **Don'​t Throw Mages in Glass Houses** **Don'​t Throw Mages in Glass Houses**
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 As the Agents of Grimmsveldt reach the main hall of the grand fortress of Avalonlea/​Avalon,​ they find themselves at a crossroad between plans. They also find themselves confront by a court mentalist and guards. A battle commences, two guards are injured, and the Agents end up in a narrow hallway with Klutch holding an unconscious mentalist above his head, a line of bowmen poised for a TPK (total party kill) and Tholis spewing out mana walls. In the end the Agents end up back in the mortal world and on their way to meet Prince Arundal and the royal court of Avalon. As the Agents of Grimmsveldt reach the main hall of the grand fortress of Avalonlea/​Avalon,​ they find themselves at a crossroad between plans. They also find themselves confront by a court mentalist and guards. A battle commences, two guards are injured, and the Agents end up in a narrow hallway with Klutch holding an unconscious mentalist above his head, a line of bowmen poised for a TPK (total party kill) and Tholis spewing out mana walls. In the end the Agents end up back in the mortal world and on their way to meet Prince Arundal and the royal court of Avalon.
  
-  * Tholis +4,500 +  * Tholis+4,500 
-  * Field +4,200 +  * Field+4,200 
-  * Klutch +4,000 +  * Klutch+4,000 
-  * D'hab +3,000+  * D'hab+3,000
  
 **In the Court of Youthful Princes** **In the Court of Youthful Princes**
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 After only a few hours back in the mortal world the Agents find themselves running for their lives, being chased through the streets of Avalon by the royal horse guard. After only a few hours back in the mortal world the Agents find themselves running for their lives, being chased through the streets of Avalon by the royal horse guard.
  
-  * Tholis, Field, Klutch, D'hab +2,500 +  * Tholis, Field, Klutch, D'hab+2,500 
-  * Klutch +1,000 for inventing guard-jumping +  * Klutch+1,000 for inventing guard-jumping 
-  * Tholis +1,000 for solving the issue of the closing gate+  * Tholis+1,000 for solving the issue of the closing gate
  
 **Go on and Kiss 'da Girl** **Go on and Kiss 'da Girl**
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 The Agents of Grimmsveldt leave the main streets and dart into an alley. Standing out in a crowd, the fey, elf, troll and darkly exotic woman ducked into a small rowhovel finding a two small children. D'hab being the least standoutish of the Agents ventured into the back court of the rowhovel looking for more details on where to find the Bilge Rats Hungry. Over the small wall and across the open drainage ditch, D'hab met Smiler. They talked, he propositioned,​ she kissed him, he scream in agony, she hit him, he fell back with a broken nose. Smiler ends up tied to his bed, hanging upside down against the wall with a poisoned rag in his mouth. The Agents find a trapdoor in Smiler'​s rowhovel. The Agents of Grimmsveldt leave the main streets and dart into an alley. Standing out in a crowd, the fey, elf, troll and darkly exotic woman ducked into a small rowhovel finding a two small children. D'hab being the least standoutish of the Agents ventured into the back court of the rowhovel looking for more details on where to find the Bilge Rats Hungry. Over the small wall and across the open drainage ditch, D'hab met Smiler. They talked, he propositioned,​ she kissed him, he scream in agony, she hit him, he fell back with a broken nose. Smiler ends up tied to his bed, hanging upside down against the wall with a poisoned rag in his mouth. The Agents find a trapdoor in Smiler'​s rowhovel.
  
-  * Tholis, Field, Klutch + 2,000 +  * Tholis, Field, Klutch+ 2,000 
-  * D'hab +6,000+  * D'hab+6,000
  
 **Scum Flows to the Sea** **Scum Flows to the Sea**
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 Beneath Smiler'​s lair the Agents find a passageway/​underground drainage way. The passageway is part of a simple labyrinth which leads to one of the many canals that criscross Avalon. The Agents find a ladder and trapdoor into a warehouse. Beneath Smiler'​s lair the Agents find a passageway/​underground drainage way. The passageway is part of a simple labyrinth which leads to one of the many canals that criscross Avalon. The Agents find a ladder and trapdoor into a warehouse.
  
-  * Tholis, Klutch, D'hab + 1,000 +  * Tholis, Klutch, D'hab+ 1,000 
-  * Field +1,500+  * Field+1,500
  
 ===== 9-December-2009 ===== ===== 9-December-2009 =====
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 The Agents of Change continue to make their way through the streets and alleys of Avalon. Their presence has not gone unnoticed by the guards loyal to the Prince. The agents are confronted with a guard and Tholis charms him. The agents continue on to the Crowsea Docks where they meet up with a blind sailor named Ebenezer Cod. He tells them a tale of The Shipwrecker and Field wants to whack him. Ebenezer Cod tells the agents about the world beneath the docks and how to find the Bilge Rats Hungry. The Agents of Change continue to make their way through the streets and alleys of Avalon. Their presence has not gone unnoticed by the guards loyal to the Prince. The agents are confronted with a guard and Tholis charms him. The agents continue on to the Crowsea Docks where they meet up with a blind sailor named Ebenezer Cod. He tells them a tale of The Shipwrecker and Field wants to whack him. Ebenezer Cod tells the agents about the world beneath the docks and how to find the Bilge Rats Hungry.
  
-  * Charming the Guard - Tholis +1,000 +  * Charming the Guard - Tholis+1,000 
-  * Meeting Master Cod - Tholis, Field, Boyd, Klutch, D'Hab +2,000 +  * Meeting Master Cod - Tholis, Field, Boyd, Klutch, D'Hab+2,000 
-  * Not Killing Master Cod - Field +1,500+  * Not Killing Master Cod - Field+1,500
  
 **Nils Rigger, Barkeep at the Bilge Rat's Hungry** **Nils Rigger, Barkeep at the Bilge Rat's Hungry**
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 Beneath the Crowsea Docks the Agents of Change find their way through the maze of barges, narrow planks, and priestesses to find the Bilge Rats Hungry. The barkeep, Nils Rigger, points them to where the Princess Ariel Mareah at'​Stormwatcher is hiding. Beneath the Crowsea Docks the Agents of Change find their way through the maze of barges, narrow planks, and priestesses to find the Bilge Rats Hungry. The barkeep, Nils Rigger, points them to where the Princess Ariel Mareah at'​Stormwatcher is hiding.
  
-  * Finding the Bilge Rat's Hungry - Tholis, Field, Boyd, Klutch, D'Hab +2,000+  * Finding the Bilge Rat's Hungry - Tholis, Field, Boyd, Klutch, D'Hab+2,000
  
 **Ariel Mareah at'​Stormwatcher,​ Princess in Exile** **Ariel Mareah at'​Stormwatcher,​ Princess in Exile**
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 The Agents of Change find the Princess huddled in a corner of a locked room. With a myriad of options before them, they decide to return to her her true name on the silvery thread. By making this selfless act, the illusion of the princess was broken and she became several fat bilge rats. One white rat, with the silvery chord ran off along a long heavy rope to a large seagoing ship. The agents followed the rat. The Agents of Change find the Princess huddled in a corner of a locked room. With a myriad of options before them, they decide to return to her her true name on the silvery thread. By making this selfless act, the illusion of the princess was broken and she became several fat bilge rats. One white rat, with the silvery chord ran off along a long heavy rope to a large seagoing ship. The agents followed the rat.
  
-  * Giving the Silvery Thread to a Rat - Tholis, Field, Boyd, Klutch, Shrub, D'Hab +12,000 +  * Giving the Silvery Thread to a Rat - Tholis, Field, Boyd, Klutch, Shrub, D'Hab+12,000 
-  * Following the Rat - Tholis, Field, Klutch, D'hab +1,500+  * Following the Rat - Tholis, Field, Klutch, D'hab+1,500
  
 **Captain Lord Vollarus, Pirate King** **Captain Lord Vollarus, Pirate King**
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 At the end of the heavy rope was the Starkweather and the Pirate Kings. The Agents met the captain and crew and finally returned the silvery chord to Ariel Mareah. The agents learn that the Pirate Kings have decided to use Ariel'​s gift to open a gate and sail into Dusk. The agents quickly left the ship, but not before receiving magical shells used to communicate with the Pirate Kings. At the end of the heavy rope was the Starkweather and the Pirate Kings. The Agents met the captain and crew and finally returned the silvery chord to Ariel Mareah. The agents learn that the Pirate Kings have decided to use Ariel'​s gift to open a gate and sail into Dusk. The agents quickly left the ship, but not before receiving magical shells used to communicate with the Pirate Kings.
  
-  * Meeting the Pirate Kings - Tholis, Field, Boyd, Klutch, D'Hab +2,500+  * Meeting the Pirate Kings - Tholis, Field, Boyd, Klutch, D'Hab+2,500
  
 **Phineas Shadevenom, Harbinger** **Phineas Shadevenom, Harbinger**
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 The Agents of Change leave Crowsea Docks and are ambushed by Phineas Shadevenom, a harbinger hired by the Prince to rid Avalon of fey. Field gets marked. The Agents of Change leave Crowsea Docks and are ambushed by Phineas Shadevenom, a harbinger hired by the Prince to rid Avalon of fey. Field gets marked.
  
-  * Encounter with Black Fey - Tholis, Field, Boyd, Klutch, D'Hab +3,000+  * Encounter with Black Fey - Tholis, Field, Boyd, Klutch, D'Hab+3,000
  
 **Peariwhelk , Mistress of Eels** **Peariwhelk , Mistress of Eels**
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 Field chases down a human into a bar, slays hims and then flees. Field chases down a human into a bar, slays hims and then flees.
  
-  * Home Invasion, Part 1 - Tholis, Field, Boyd, Klutch, D'Hab +3,500 +  * Home Invasion, Part 1 - Tholis, Field, Boyd, Klutch, D'Hab+3,500 
-  * Visiting the Brotherhood of Boris - Tholis, Field, Boyd, Klutch, D'Hab +1,000 +  * Visiting the Brotherhood of Boris - Tholis, Field, Boyd, Klutch, D'Hab+1,000 
-  * Sending a Priest of Rheyah to Meet Her (Feeding the Eels) - Tholis, Field, Boyd, Klutch, D'Hab +1,500 +  * Sending a Priest of Rheyah to Meet Her (Feeding the Eels) - Tholis, Field, Boyd, Klutch, D'Hab+1,500 
-  * Chasing Humans - Field +2,000+  * Chasing Humans - Field+2,000
  
 **Gheeral the Elder, Black Templar Novitias** **Gheeral the Elder, Black Templar Novitias**
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 The Agents of Change returned to the old temple and current home of Gheeral the Elder. They are met in the gardens by followers of Rheyah but eventually reach the door. Inside the door the agents faced haunted suits of arm and frog-like torch spirits. Inside they find the inner doorway and eventually remove the door. Inside the inner chamber they find Gheeral and the head and crown of dead King Marcos. Boyd jump through the magically animated chains and faced a room full of skeletons. Field and Tholis worked on the head and on Gheeral. Tholis cast a spell on the head and the resulting back blast threw Tholis back against the wall and in flames. Field split the head. In the end, Gheeral was punished for his failure by the Black Templar. The Agents of Change returned to the old temple and current home of Gheeral the Elder. They are met in the gardens by followers of Rheyah but eventually reach the door. Inside the door the agents faced haunted suits of arm and frog-like torch spirits. Inside they find the inner doorway and eventually remove the door. Inside the inner chamber they find Gheeral and the head and crown of dead King Marcos. Boyd jump through the magically animated chains and faced a room full of skeletons. Field and Tholis worked on the head and on Gheeral. Tholis cast a spell on the head and the resulting back blast threw Tholis back against the wall and in flames. Field split the head. In the end, Gheeral was punished for his failure by the Black Templar.
    
-  * Home Invasion, Part 2 - Everyone +8,000 +  * Home Invasion, Part 2 - Everyone+8,000 
-  * Boyd "the Questionably Bold" +3,000 +  * Boyd "the Questionably Bold"+3,000 
-  * Tholis "Keep firing spells while the body melts to the floor" +3,000 +  * Tholis "Keep firing spells while the body melts to the floor"+3,000 
-  * Klutch "I just want to kill something"​ +2,000 +  * Klutch "I just want to kill something"​+2,000 
-  * D'Hab "You want me to heal what!?​!?​!"​ +2,800 +  * D'Hab "You want me to heal what!?​!?​!"​+2,800 
-  * Field Death-from-above-grip Slaughter-machine Third-tentacle-of-the-Shipwrecker Rainbowich +2,800+  * Field Death-from-above-grip Slaughter-machine Third-tentacle-of-the-Shipwrecker Rainbowich+2,800
  
  
 ===== 28-January-2010 ===== ===== 28-January-2010 =====
-//You can't help that. We're all mad here.// - The Cheshire Cat from Alice in Wonderland+//You can't help that. We're all mad here.// - 
 +The Cheshire Cat from Alice in Wonderland
  
 **The Return of the Princess** **The Return of the Princess**
Line 1064: Line 1270:
 The Agents of Change carry the body of Boyd back to the Temple of Boris and then continue on to the temple of The Shipwrecker where crowds have gathered to welcome back Princess Ariel Mariah. On the way they come across a crack troop of crossbowmen,​ an Autumn Court nymph and some hungry fey dogs. The agents interrupt an assassination attempt. ​ The Agents of Change carry the body of Boyd back to the Temple of Boris and then continue on to the temple of The Shipwrecker where crowds have gathered to welcome back Princess Ariel Mariah. On the way they come across a crack troop of crossbowmen,​ an Autumn Court nymph and some hungry fey dogs. The agents interrupt an assassination attempt. ​
  
-  * Tholis, Field, D'hab, Klutch & Shrub +5,000+  * Tholis, Field, D'hab, Klutch & Shrub+5,000
  
 **Phineas Shadevenom and his Flea** **Phineas Shadevenom and his Flea**
Line 1072: Line 1278:
 The agents also see the Lady of the Grey taking the Queen of Avalon away, having been killed by her son. The agents also see the Lady of the Grey taking the Queen of Avalon away, having been killed by her son.
  
-  * Tholis, Field, D'hab & Klutch +4,500+  * Tholis, Field, D'hab & Klutch+4,500
  
 **The Bloody Tower** **The Bloody Tower**
Line 1080: Line 1286:
 And so the Agents of Change find themselves atop the White Tower above all of the mortal city of Avalon and fey kingdom of Avalonlea. Their actions have significantly reduced the growing tension between Avalon and its neighbor, Landfell, as well between Avalon and Avalonlea. Unfortunately the Redcaps hired by the Baron Gwynn ap Nudd of the Autumn Court had already arrived. Only a small doorway remained between the world of mortals and the world of fey. The Agents chose to stay in Avalon and wished Queen Tatyana the Fair of the Summer Court farewell. Before departing, Field was given the title of Knight-Errand of Summerlands. The Agents of Change departed the now bloody tower and where treated very well by Princess Ariel and the surviving court. And so the Agents of Change find themselves atop the White Tower above all of the mortal city of Avalon and fey kingdom of Avalonlea. Their actions have significantly reduced the growing tension between Avalon and its neighbor, Landfell, as well between Avalon and Avalonlea. Unfortunately the Redcaps hired by the Baron Gwynn ap Nudd of the Autumn Court had already arrived. Only a small doorway remained between the world of mortals and the world of fey. The Agents chose to stay in Avalon and wished Queen Tatyana the Fair of the Summer Court farewell. Before departing, Field was given the title of Knight-Errand of Summerlands. The Agents of Change departed the now bloody tower and where treated very well by Princess Ariel and the surviving court.
  
-  * Tholis, Field, D'hab & Klutch +2,500 +  * Tholis, Field, D'hab & Klutch+2,500 
-  * Klutch ​for climbing the wall +1,500+  * Klutch+1,​500 ​//for climbing the wall//
  
 **The Book of Rimes** **The Book of Rimes**
Line 1093: Line 1299:
 Field took Bobby the cat back to the palace. Everyone ended up back at the Bilge Rats Hungry and accompanied Shellie the priestess to the Starkweather. Field took Bobby the cat back to the palace. Everyone ended up back at the Bilge Rats Hungry and accompanied Shellie the priestess to the Starkweather.
  
-  * Tholis +2,000 +  * Tholis+2,000 
-  * Field +4,000 +  * Field+4,000 
-  * D'Hab +1,500 +  * D'Hab+1,500 
-  * Klutch & Boyd +3,000+  * Klutch & Boyd+3,000
  
 **Resting on the Stillness of a Vengeful Sea** **Resting on the Stillness of a Vengeful Sea**
Line 1108: Line 1314:
 Dennerey also comes terms with having been chosen by The Shipwrecker to be a priestess. Dennerey also comes terms with having been chosen by The Shipwrecker to be a priestess.
  
-  * Field, D'hab, Boyd & Klutch +3,000 +  * Field, D'hab, Boyd & Klutch+3,000 
-  * Klutch +2,000 +  * Klutch+2,000 
-  * Boyd +1,000+  * Boyd+1,000
  
 **Castaway and Bitterwinds** **Castaway and Bitterwinds**
Line 1116: Line 1322:
 The three ships crossed over to the Missing Sea and arrived at the floating island known as Bitterwinds. The port town of about 1000 people celebrated the return of their three ships. At Bitterwinds the agents met the fourth pirate king, Delamatray, and a prison, Captain Oriana of the Fifth Black Ship. The agents discover that Captian Oriana and the Fifth Black Ship was summoned out of the Missing Sea by a magical bell. They took on a passenger, Meanthril, who quickly took over the ship and its zombie crew. The three ships crossed over to the Missing Sea and arrived at the floating island known as Bitterwinds. The port town of about 1000 people celebrated the return of their three ships. At Bitterwinds the agents met the fourth pirate king, Delamatray, and a prison, Captain Oriana of the Fifth Black Ship. The agents discover that Captian Oriana and the Fifth Black Ship was summoned out of the Missing Sea by a magical bell. They took on a passenger, Meanthril, who quickly took over the ship and its zombie crew.
  
-  * Field, D'hab, Boyd & Klutch +1,000 +  * Field, D'hab, Boyd & Klutch+1,000 
-  * Field for being the logical one +1,500+  * Field: +1,500 //for being the logical one//
  
 **Templars on Ice** **Templars on Ice**
Line 1125: Line 1331:
 While out at sea, the crew of the Feral Winds spot an iceberg in the otherwise tropical sea. Field did a recon glide and was struck by //​Darkfire//​. Upon the iceberg stood a spellcasting zombie. As the iceberg drifted closer the the ship, the crew fire ballistas and crossbows. Klutch threw things, then jumped to the iceberg. Boyd and D'hab set out in a small boat and Field glided down. The zombie fell into the water but continued to cast spells. Field fought back with Pyschi and finally the zombie'​s head was smashed into 30 pieces. While out at sea, the crew of the Feral Winds spot an iceberg in the otherwise tropical sea. Field did a recon glide and was struck by //​Darkfire//​. Upon the iceberg stood a spellcasting zombie. As the iceberg drifted closer the the ship, the crew fire ballistas and crossbows. Klutch threw things, then jumped to the iceberg. Boyd and D'hab set out in a small boat and Field glided down. The zombie fell into the water but continued to cast spells. Field fought back with Pyschi and finally the zombie'​s head was smashed into 30 pieces.
  
-  * Field, D'hab, Boyd & Klutch +2,500+  * Field, D'hab, Boyd & Klutch+2,500
  
 ===== 21-July-2010 ===== ===== 21-July-2010 =====
Line 1134: Line 1340:
 The Feral Winds continued to sail into the Missing Sea chasing the Fifth Black Ship. The Fifth Black Ship continued releasing Deathwalkers on icebergs. In the middle of the Missing Sea the Feral Winds discovers a mysterious island rising up at a steep incline out of the still waters. Off the coast of the Tilted Island a final battle took place and the Fifth Black Ship was scuttled. Captain Oriana was set afloat to return to her ship. The Feral Winds continued to sail into the Missing Sea chasing the Fifth Black Ship. The Fifth Black Ship continued releasing Deathwalkers on icebergs. In the middle of the Missing Sea the Feral Winds discovers a mysterious island rising up at a steep incline out of the still waters. Off the coast of the Tilted Island a final battle took place and the Fifth Black Ship was scuttled. Captain Oriana was set afloat to return to her ship.
  
-  * Everyone +5,000+  * Everyone+5,000
  
 **Sinking the Tilted Isle** **Sinking the Tilted Isle**
Line 1141: Line 1347:
  
   * Everyone +7,500   * Everyone +7,500
-  * Tholis (for sacrificing ​Zoey) + 2,500+  * Tholis (for sacrificing ​Zoi)+ 2,500
  
 **Standoff with the Thirteen Black Ships** **Standoff with the Thirteen Black Ships**
Line 1147: Line 1353:
 With the Tilted Isle sunk, the Feral Winds now faced seven of the Thirteen Black Ships. With the Tilted Isle sunk, the Feral Winds now faced seven of the Thirteen Black Ships.
  
-  * Everyone +2,500+  * Everyone+2,500
  
 **On Stage at the Grand Illusion Theatre** **On Stage at the Grand Illusion Theatre**
Line 1153: Line 1359:
 The Agents of Grimmsveldt return to the lands of the Throne Empire, being set ashore at Juggernaut Run. The Agents of Grimmsveldt return to the lands of the Throne Empire, being set ashore at Juggernaut Run.
  
-  * Everyone +2,500+  * Everyone+2,500
  
 ===== 24-July-2010 ===== ===== 24-July-2010 =====
Line 1222: Line 1428:
 The lodge was well protected by fire elementals and glyphs. The Adeptus and Initiati escaped. The lodge was well protected by fire elementals and glyphs. The Adeptus and Initiati escaped.
  
-  * Everyone +6,500+  * Everyone+6,500
  
 **For Whom the Bell Tolls** **For Whom the Bell Tolls**
Line 1228: Line 1434:
 Boyd forges the Calling Chime. Tholis battles a glyph-master at the Grand Illusion Theatre and pisses off the vampires. Field soars. Shrub slays. D'Hab heals and harms. And The Shipwrecker gets mad. Just another day in Juggernaut Run. Boyd forges the Calling Chime. Tholis battles a glyph-master at the Grand Illusion Theatre and pisses off the vampires. Field soars. Shrub slays. D'Hab heals and harms. And The Shipwrecker gets mad. Just another day in Juggernaut Run.
  
-  * Everyone +11,900+  * Everyone+11,900
  
 **Calling Forth the Kraken** **Calling Forth the Kraken**
Line 1234: Line 1440:
 Aboard the Feral Winds, the Agents of Grimmsveldt find themselves in possession of the Glyph Book of Belon II. The book, deemed WTF evil by everyone, except maybe Boyd, must be destroyed. Annalise Ste Croix, the priestess of The Shipwrecker for the Feral Winds called forth the Kraken. All hell breaks loose, the book is taken by the Kraken along with parts of Juggernaut Run, and even the remains of the juggernaut that once rested on the harbor floor. ​ Aboard the Feral Winds, the Agents of Grimmsveldt find themselves in possession of the Glyph Book of Belon II. The book, deemed WTF evil by everyone, except maybe Boyd, must be destroyed. Annalise Ste Croix, the priestess of The Shipwrecker for the Feral Winds called forth the Kraken. All hell breaks loose, the book is taken by the Kraken along with parts of Juggernaut Run, and even the remains of the juggernaut that once rested on the harbor floor. ​
  
-  * Everyone +4,000+  * Everyone+4,000
  
  
Line 1241: Line 1447:
 With the ruins of the Free City of Juggernaut Run before them and the massing of a great armada preparing to call forth the sky ship and the Black Templar, the Agents of Grimmsveldt decide to set out on the dangerous quest of finding Bane, the creator of all Shoggoth who resides in Crimson Hall. With the ruins of the Free City of Juggernaut Run before them and the massing of a great armada preparing to call forth the sky ship and the Black Templar, the Agents of Grimmsveldt decide to set out on the dangerous quest of finding Bane, the creator of all Shoggoth who resides in Crimson Hall.
  
-  * Tholis, Field, Boyd +1,500+  * Tholis, Field, Boyd+1,500
  
 **A Night at the Skinwalker'​s Village** **A Night at the Skinwalker'​s Village**
  
 The Agents of Grimmsveldt are dropped off on the show south of Wolfsbane and make their way up the fjord to the Skinwalker'​s Village. The party goes on and on. After the party and resting, the Agents are lead over the pass and find themselves looking down upon the village of Woodsgrove and Three Angels Keep. The Agents of Grimmsveldt are dropped off on the show south of Wolfsbane and make their way up the fjord to the Skinwalker'​s Village. The party goes on and on. After the party and resting, the Agents are lead over the pass and find themselves looking down upon the village of Woodsgrove and Three Angels Keep.
- 
  
   * Tholis, Field, Boyd: +2,000   * Tholis, Field, Boyd: +2,000
   * Tholis, for finding his inner beast: +1,000   * Tholis, for finding his inner beast: +1,000
  
-===== January ​232011 =====+===== 23-January-2011 =====
 //Problems are only opportunities with thorns on them.// - //Problems are only opportunities with thorns on them.// -
 Hugh Miller ​ Hugh Miller ​
Line 1257: Line 1462:
 **The Thief and the Thorns** **The Thief and the Thorns**
  
-  ​* Everyone: ​+As the Agents of Grimmsveldt make their way down to Three Angels Keep, they cross paths with thorn dogs and spruce harpies. 
 + 
 +  ​* Everyone: ​+3,500 
 +  * Boyd: +2,000 
 +  * Shrub: +2,000
  
 **Dogs in the Fog** **Dogs in the Fog**
  
-  * Everyone: ​+Still on the hillside, the Agents meet up with bounty hunters and their fog hounds. ​
  
 +  * Tholis, Field, Boyd, Shrub, Gemma and D'Hab: +3,700
 +  * Gemma: +2,800
 +
 +
 +===== 21-April-2011 =====
 +//A Victory without danger is a triumph without glory.// -
 +Pierre Corneille
 +
 +**A Night with Callie**
 +
 +The Agents explore the hillsides and valley around Grimmsveldt. They find werebruin bounty hunters, a glyph covered monolith to the First Wolf and a slightly feral Empress Callie. They spend the even in Callie'​s lair, protected by the descendants of the King of the World. ​
 +
 +  * Tholis, Field, Boyd, Gemma and D'Hab: +2,500
 +  * Tholis: +2,300
 +  * Boyd: +1,200
 +  + D'Hab: +1,000
 +
 +**Natasha and the Druid**
 +
 +The Agents meet a powerful druid hiring bounty hunters to catch a wolf, the wolf hunter Natasha, and find the Silver Cage.
 +
 +  * Tholis, Field, Boyd, and D'Hab: +2,500
 +  * Boyd and Shrub: +1,400
 +  * Tholis, Field, and D'Hab: +1,500
 +
 +
 +**Performance Adequate, Sir**
 +
 +The Agents of Grimmsveldt leave Natasha'​s camp and head for Peabody'​s Tavern in Woodsgrove to confront the leader of the Sand Seas troops. They sense they are being watched. Boyd and Field notice movement in the shadows. The moment Tholis mentions that Prince Helsing is a werewolf a volley of crossbow bolts fly at him and the Sand Seas leader. Tholis'​s mana warrior is slow to react. Another creature crashes through the floor boards, and another comes through the roof. There is a lot of blood. D'Hab does her thing. Inside Peabody'​s the Agents notice an eclipse of moths take flight. The Agents pursue. Another bolt flies towards Tholis; his mana servant leaps in front and takes the fatal blow.  ​
 +
 +  * Tholis, Field, Boyd, and D'Hab: +3,500
 +  * Tholis: +1,200
 +  * D'Hab: +1,500
 +
 +**The Death of Thistlespit**
 +
 +Thistlespit appears atop Three Angels Keep. The keep is surrounded by a wall of thrones. Boyd gets ripped to shreds. Tholis gets locked out and mass summons fey. D'Hab dances with spruce harpies, then saves Boyd's life. Three willow fey join Field and Boyd in fighting Thistlespit. Tholis utters the "WORD OF DEATH" at Thistlespit. Thistlespit charges Field and the two of them fall to the ground. Thistlespit is dead (again). Field is almost dead. Boyd is back from the dead. D'Hab is comatose. ​
 +
 +The Agents leave Woodsgrove on the road to Wolfsbane.
 +
 +  * Tholis, Field, Boyd, and D'Hab: +9,000
 +  * Tholis: +7,500
 +  * Field: +9,000
 +  * Boyd: +5,000
 +  * D'Hab: +3,500
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +===== 26-June-2011 =====
 +
 +//It's the same with men as with horses and dogs, nothing wants to die.//
 +— Tom Waits 
 +
 +**The Promise of a Thousand Kingdoms**
 +
 +The Agents of Grimmsveldt decide to skirt around the City of Wolfsbane only to find Sand Seas troops camped out. While passing close to an encampment of supply wagons and camp followers, the Agents notice a strange dark cloud hanging over the camp. Field attacks, the strange dark cloud takes on the form of a giant skeleton. Field leaps upon the skeleton. Boyd disarms the skeleton. Tholis'​ horse is vaporized from beneath him. The skeleton then changes into a dragon-like creature, attempts to flee and destroys the encampment. The Agents link the creature to an elemental windchime and a shaman/​priest (who is inevitably killed). The Agents of Grimmsveldt and an army from the Sand Seas have a standoff, turn and go their separate ways.
 +
 +  * Tholis +4000 (for draining the magic from the undead elemental spirit)
 +  * Field +4500 (for riding the undead elemental spirit)
 +  * Boyd +4200 (for disarming the undead elemental spirit)
    
 +**A Sky Ship Passes**
 +
 +//The ship of heaven guides itself and will not accept a wooden rudder// - Ralph Waldo Emerson
 +
 +The Agents of Grimmsveldt hear the bells of Wolfsbane ring out. Farther away, a more ominious tone rings out as well. The gates of Wolfsbane open and the Armies of a Thousand Kingdoms march out. The Agents, traveling a head of the great army, witness a great rift opening between their world and Dusk, framed by two erupting volcanoes. A sky ship appears and sails over the Agents causing a wake of wicked winds and shadowy shapes along its path. The Agents strategically take refuge beneath an ancient bridge.
 +
 +  * Tholis +2000
 +  * Field +2000
 +  * Boyd +2000
 +
 +**The White Rook**
 +
 +Atop a rocky crag, at the upper landing of a long staircase cut for a race much larger than the men who climb it now is an alabaster tower known to some who have studied history as the "White Rook." The rook, or tower was once part of the home of the King of the World. From the upper landing the White Rook is separated by a deep ravine and two bridges. Within the Rook, there are three floors. The first floor has two staircases leading to the second floor. The second floor is retrofitted with a bizarre mechanical contraption. A single stair case leads up to the third floor and a bare raised platform in the center of the room. The walls of the third floor have been encrusted with jade. It was the home of a jaded cockatrice.
 +
 +From the eight windows of second floor the King of the World could see all the lands he controlled as if the existed right out his window. From the third floor the King of the World could travel to visit his two brothers.
 +
 +The Agents battle a soul whisperer and a couple life leeches. The jaded cockatrice briefly jades Tholis. The party rescues Yvetta of the House of Markovich from the Kingdom of Winterfall.
 +
 +  * Tholis +4200 (for facing off with the soul whisperer)
 +  * Field +4600 (for becoming the jaded cockatrice)
 +  * D'Hab +3800
 +  * Boyd +4200
 +  * Gemma +3000
 +  * Yvetta +2500
 +
 +**The Kingdom of Graves**
 +
 +//​Sentimental irony is a dog that bays at the moon while pissing on graves.// - Karl Kraus 
 +
 +Based on what they saw from the White Rook, the Agents of Grimmsveldt headed into the desert in search of the Crimson Hall and the Kingdom of Graves. Led by D'​Hab'​s knowledge of deserts and Yvetta'​s scouting ability, the Agents walked to an apocalyptic sand storm. Wandering blindly them stumbled upon an unnatural battlefield and a great golden fell beast. D'Hab falls into an excavation hole and the Agents find themselves in an ancient buried bathhouse surrounded by a rapture of Peri and Deev. Using the map Boyd had acquired they calculated where the Crimson Hall was located. About that time the Agents were attacked by a seduction of Albino Goat Spawn. These wailing, musk-secreting,​ mana-spitting,​ clawed beasts tore at the Agents and vaporized most everything on Field. With the defeat of the Albino Goat Spawn, the Agents discovered the Crimson Hall.
 +
 +  * Tholis +6500
 +  * Field +7500
 +  * D'Hab +5500 (for finding the pit during a raging sand storm)
 +  * Yvetta +3000
 +
 +**The Soulstone of the Amber Turtle**
 +
 +//It is said that when the eight cities of heaven fell from the sky the Great Amber Turtle was shattered into many worlds. At that time the Soul of the Great Amber Turtle also shattered into eighteen pieces, nine were dominated by lawfulness and nine were dominated by chaos. These 18 fragments were known as Peri and Deev, and they traveled between the many shattered worlds, but could influence, but not directly intervene. Eventually one of the Deev were captured and transformed into the Mask of Bane, and her chaotic nature was used to sire the Shoggoth. For centuries Bane was used to created a great army of mercenaries,​ until an immortal warrior stole the mask and hid it within the ruins of the Kingdom of Graves. The transformed Deev remained hidden for several centuries until it was discovered and returned to her siblings. And while the many worlds remain divided, the Soul of the Great Amber Turtle is united, but yet not fully balanced; a small flaw remains, a missing fragment, a hairline crack, a lost keystone...//​
 +
 +What lies within Crimson Hall scares Tholis. The mask of Bane sleeps up an ebony column, surrounded by two sarcophagi; the ceiling is crawling with Albino Goat Spawn; and a spectral guardian stands guard. Field, en-scrolled with Ox Strength, Deer Speed, Ferret Focus, and other animalistic spells charged the mask. Tholis created an army of mana warriors. Bane now belonged to House Grimmsveldt. Yvetta acts all possessed like. Field returns Bane to her siblings. ​
 +
 +The Peri and Deev reunite into the Soul of the Amber Turtle, calling back all the foul sire of the formally transformed Deev. 
 +
 +All is quiet. The Agents of Grimmsveldt now stand before a eight-cubic foot block of pure amber, buried in an ancient bathhouse within the Kingdom of Graves, while a great golden fell beast rules the desert above.
    
- + 
 +  * Tholis +5000  
 +  * Field +7000 (bonus for handing over Bane) 
 +  * D'Hab +5000 
 +  * Yvetta +4000 
 + 
 + 
 + 
 +===== 15-October-2011 ===== 
 + 
 + 
 +**Homeward Bound** 
 + 
 +//Tonight I'll sing my songs again, I'll play the game and pretend 
 +But all my words come back to me, in shades of mediocrity 
 +Like emptiness and harmony, I need someone to comfort me.// - Paul Simon 
 + 
 +The Agents of Grimmsveldt return home, retracing their steps along the west front of the mountain range. The pass by the volcanoes that hold open the gates to Dusk and meet up with a children'​s crusade. the Agents convince the young army to return home. Eventually the agents reach the place where Grimmsveldt one existed. 
 + 
 +  * Tholis, Field, and Gemma +3,000 
 + 
 + 
 +**Finding Grimmsveldt** 
 + 
 +//The ache for home lives in all of us, the safe place where we can go as we are and not be questioned.//​- Maya Angelou  
 + 
 +The Agents of Grimmsveldt finally find passage to hidden Grimmsveldt. It is a trap and the Agents face some shapechanging plant creatures. Eventually the Agents find Grimmsveldt,​ meet up with the fey of the Ever Ancient Grove, and deposits several of their treasures deep beneath the manor house. 
 + 
 +  * Tholis, Field, Gemma + 3,000 
 + 
 + 
 +**Journey to Dusk/The Return of Bree** 
 + 
 +//Tie me at the crossroads when I die 
 +Hang me in the wind 'til I get good and dry.// - Bruce Cochburn 
 + 
 +The Agents of Grimmsveldt embark along the Seven Bridges Roads. Along the way they discover a universe of Dwarven engineers, and mysteries. They reach the Inn at the Crossroads, now in disrepair, now the home of the younger time dragon Tic-Toc. After much debate the Agents head off to Dusk to rescue the manifestation of the goddess Bree. 
 + 
 +Dusk sucks; a hellish world ravaged by war and magic. The last of the army of the Promise of a Thousand Kingdoms was held up in Belon III. Deep beneath the surface of Dusk, crazed necromancers and possessed constructs still pushed for war. Tholis takes control of one of the machines. Field and Gemma head underground and battle the necromancers. 
 + 
 +The Promise of a Thousand Kingdoms, the manifestation of Bree is rescued, the remaining army forces lead home. Fieldmaiden Jericho was slain in battle, though her soul and spirit now possesses the sword Milton. 
 + 
 +The goddess Bree returns to the Inn at the Crossroads. The Agents of Grimmsveldt return to Grimmsveldt. The sword Jericho attunes to Field. 
 + 
 +  * Tholis +10,000 
 +  * Field + 18,000 
 +  * Gemma + 10,000 
 + 
 + 
 +//And so ends **In the Light of a Pale Sun, Book II of the Amber Trilogy**//​ 
 + 
 +{{bree.jpg|}} 
 + 
 + 
 + 
 + 
 + 
 +===== 09-November-2011 ===== 
 + 
 +//​Squirming,​ squirming from the deep// 
 + 
 +//Eating shepherds, eating sheep// 
 + 
 +//Burning worms made of brass// 
 + 
 +//'Til Field and Tholis kicked their ass.// 
 + 
 +— Grimmsveldt children'​s rhyme  
 + 
 +**A Worm Came in the Night** 
 + 
 + 
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